diff --git a/Assets/Scripts/Traffic/TrafficLane.cs b/Assets/Scripts/Traffic/TrafficLane.cs index 82df533..efe6b05 100644 --- a/Assets/Scripts/Traffic/TrafficLane.cs +++ b/Assets/Scripts/Traffic/TrafficLane.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using Sirenix.OdinInspector; using UnityEngine; /// @@ -25,6 +26,7 @@ public class TrafficLane : MonoBehaviour [Header("Vehicle Pool")] [Tooltip("Prefabs to randomly draw from when spawning. Can contain different vehicle types.")] + [ListDrawerSettings(ShowFoldout = false)] public GameObject[] vehiclePrefabs; [Tooltip("Total number of vehicle instances kept alive at once.")]