uc deploy 6 years ago
commit 0bc3e4e5bc
  1. 4
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 43
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs

@ -1341,8 +1341,8 @@ MonoBehaviour:
m_ExecuteInEditor: 1
m_Bindings:
- {fileID: 1090188929}
- {fileID: 1090188931}
- {fileID: 1090188930}
- {fileID: 1090188931}
m_VisualEffect: {fileID: 1090188927}
--- !u!114 &1090188933
MonoBehaviour:
@ -1810,7 +1810,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3d9a54ec27de1e74484ba710356b1a50, type: 3}
m_Name:
m_EditorClassIdentifier:
debugMode: 1
canvas: {fileID: 396373727}
vfx: {fileID: 1090188927}
baseEmitter: {fileID: 706372899}
@ -1818,6 +1817,7 @@ MonoBehaviour:
emitter: {fileID: 1324214445}
button: {fileID: 562864505}
stat:
debugMode: 0
Emitter_x: 3.5
Target_x: -3
growing_speed: 0.008

@ -8,7 +8,7 @@ using TUIO;
public class DebugUI : MonoBehaviour
{
public bool debugMode = true;
public GameObject canvas;
public VisualEffect vfx;
public GameObject baseEmitter;
@ -17,6 +17,9 @@ public class DebugUI : MonoBehaviour
public GameObject button;
public string stat = "wait";
[Config]
public bool debugMode = false;
[Config]
[Range(0f, 5f)]
public float Emitter_x = 2.5f;
@ -42,15 +45,31 @@ public class DebugUI : MonoBehaviour
{
QualitySettings.vSyncCount = 0;
stat = "wait";
canvas.SetActive(debugMode);
//canvas.GetComponent<Canvas>().ena(debugMode);
button.GetComponent<Text>().text = stat;
lerp_val = 0;
cur_blob_count = 0;
setObjectVisible(debugMode);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.F1))
{
debugMode = !debugMode;
//canvas.GetComponent<Canvas>().enabled = debugMode;
if (debugMode)
{
showObject = true;
setObjectVisible(showObject);
}
else
{
showObject = false;
setObjectVisible(showObject);
}
}
cur_blob_count = TUIOManager.Instance.touches.Count;
if (button.GetComponentInParent<Button>().interactable)
@ -66,26 +85,13 @@ public class DebugUI : MonoBehaviour
}
}
if (Input.GetKeyDown(KeyCode.F1))
{
debugMode = !debugMode;
canvas.GetComponent<Canvas>().enabled = debugMode;
if (debugMode)
{
showObject = true;
setObjectVisible(showObject);
}
else
{
showObject = false;
setObjectVisible(showObject);
}
}
/*
else if (debugMode && Input.GetKeyDown(KeyCode.F2))
{
showObject = !showObject;
setObjectVisible(showObject);
}
}*/
if (stat == "growing")
{
@ -167,6 +173,7 @@ public class DebugUI : MonoBehaviour
baseEmitter.GetComponent<Renderer>().enabled = isShowed;
target.GetComponent<Renderer>().enabled = isShowed;
emitter.GetComponent<Renderer>().enabled = isShowed;
button.GetComponentInParent<Button>().image.enabled = isShowed;
}
private void switchButtonStat()

Loading…
Cancel
Save