adjust vfx parameters & add shader graph

master
tigerchen 6 years ago
parent 537521b99e
commit 1c242d888f
  1. 255
      Unity-19050-01_ForstCoronation/Assets/Materials/IceMaterial.mat
  2. 8
      Unity-19050-01_ForstCoronation/Assets/Materials/IceMaterial.mat.meta
  3. 316
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  4. 26
      Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  5. BIN
      Unity-19050-01_ForstCoronation/Assets/Textures/T_Cave_Ice_Noise_N.jpg
  6. 91
      Unity-19050-01_ForstCoronation/Assets/Textures/T_Cave_Ice_Noise_N.jpg.meta
  7. BIN
      Unity-19050-01_ForstCoronation/Assets/Textures/T_Cave_Ice_Tiling_D.jpg
  8. 91
      Unity-19050-01_ForstCoronation/Assets/Textures/T_Cave_Ice_Tiling_D.jpg.meta
  9. BIN
      Unity-19050-01_ForstCoronation/Assets/Textures/ice_tex_low.png
  10. 91
      Unity-19050-01_ForstCoronation/Assets/Textures/ice_tex_low.png.meta
  11. 240
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/IceShaderGraph.shadergraph
  12. 10
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/IceShaderGraph.shadergraph.meta
  13. 1969
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx
  14. 1
      Unity-19050-01_ForstCoronation/Packages/KlakSpout

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@ -12,6 +12,7 @@ public class DebugUI : MonoBehaviour
public GameObject baseEmitter; public GameObject baseEmitter;
public GameObject target; public GameObject target;
public GameObject emitter; public GameObject emitter;
public GameObject button;
public float growingSpeed; public float growingSpeed;
public string stat = "wait"; public string stat = "wait";
@ -25,6 +26,7 @@ public class DebugUI : MonoBehaviour
{ {
stat = "wait"; stat = "wait";
debugUI.SetActive(debugMode); debugUI.SetActive(debugMode);
button.GetComponent<Text>().text = stat;
spawn_t = 0; spawn_t = 0;
total_t = 0; total_t = 0;
lerp_val = 0; lerp_val = 0;
@ -62,6 +64,7 @@ public class DebugUI : MonoBehaviour
stat = "completed"; stat = "completed";
vfx.SendEvent("Completed"); vfx.SendEvent("Completed");
setButtonInteractable(true); setButtonInteractable(true);
button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
} }
} }
@ -74,6 +77,7 @@ public class DebugUI : MonoBehaviour
lerp_val = 0; lerp_val = 0;
stat = "wait"; stat = "wait";
setButtonInteractable(true); setButtonInteractable(true);
button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
} }
} }
@ -107,6 +111,20 @@ public class DebugUI : MonoBehaviour
*/ */
} }
public void switchStat()
{
if(stat == "wait")
{
enterGrow();
}
else if(stat == "completed")
{
enterVanish();
}
button.GetComponent<Text>().text = stat;
}
public void enterGrow() public void enterGrow()
{ {
setButtonInteractable(false); setButtonInteractable(false);
@ -136,9 +154,9 @@ public class DebugUI : MonoBehaviour
private void setButtonInteractable(bool _stat) private void setButtonInteractable(bool _stat)
{ {
GameObject g = GameObject.Find("Grow"); //GameObject g = GameObject.Find("Grow");
GameObject v = GameObject.Find("Vanish"); //GameObject v = GameObject.Find("Vanish");
g.GetComponent<Button>().interactable = _stat; //g.GetComponent<Button>().interactable = _stat;
v.GetComponent<Button>().interactable = _stat; button.GetComponentInParent<Button>().interactable = _stat;
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Subproject commit a376e4dbef3fd70439ee7ffa4c51366356404e0c
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