add new vfx

master
tigerchen 6 years ago
parent a14a76fd86
commit 2b3b61524d
  1. 452
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 3
      Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  3. 11719
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX.vfx
  4. 7
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX.vfx.meta

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@ -1219,7 +1324,7 @@ VFXRenderer:
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@ -1738,6 +1843,7 @@ MonoBehaviour:
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@ -11,6 +11,7 @@ public class DebugUI : MonoBehaviour
public bool debugMode = true;
public GameObject debugUI;
public VisualEffect vfx;
public VisualEffect ice_vfx;
public GameObject baseEmitter;
public GameObject target;
public GameObject emitter;
@ -124,7 +125,7 @@ public class DebugUI : MonoBehaviour
}
lerp_val = Mathf.Clamp(lerp_val, 0, 1);
vfx.SetFloat("_LerpVal", lerp_val);
ice_vfx.SetFloat("Lerp_Val", lerp_val);
Transform base_trans = baseEmitter.GetComponent<Transform>();
Transform targ_trans = target.GetComponent<Transform>();

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