LH 6 years ago
commit 4f7dc59a9a
  1. 2
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 1
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  3. 454
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Scenes/Main_IceSlideV2.unity
  4. 18
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/SystemConfig.cs
  5. 11
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/SystemConfig.cs.meta
  6. 16
      04-IceSlide/Unity-19050-04-IceSlide/19050-04-IceSlide/Assets/Script/TouchArea.cs
  7. 2
      08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scenes/DarkSea.unity
  8. 4
      08_DarkSea/Unity-19050-08-DarkSea/19050-08-DarkSea/Assets/Scripts/StatManager.cs

@ -1474,7 +1474,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 850, y: -520}
m_AnchoredPosition: {x: 850, y: 500}
m_SizeDelta: {x: 160, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1269857430

@ -174,6 +174,7 @@ public class DebugUI : MonoBehaviour
target.GetComponent<Renderer>().enabled = isShowed;
emitter.GetComponent<Renderer>().enabled = isShowed;
button.GetComponentInParent<Button>().image.enabled = isShowed;
button.GetComponent<Text>().enabled = isShowed;
}
private void switchButtonStat()

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@ -5213,7 +5293,7 @@ MonoBehaviour:
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@ -21633,7 +21753,7 @@ MonoBehaviour:
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@ -27860,6 +27940,50 @@ ParticleSystem:
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vectorLabel1_3: W
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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SystemConfig : MonoBehaviour
{
public static SystemConfig Instance;
[AutoUI] public bool UseMouse;
// Start is called before the first frame update
void Awake()
{
Instance = this;
}
}

@ -0,0 +1,11 @@
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guid: e92877fdd13500346b9be002ab88890f
MonoImporter:
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defaultReferences: []
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@ -63,17 +63,19 @@ public class TouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoin
{
if (RayNoHit != null)
RayNoHit.Invoke(null);
foreach (PointerEventData pointerdata in inputmodule.GetPointerDatas.Values)
foreach (PointerEventData eventData in inputmodule.GetPointerDatas.Values)
{
if (SystemConfig.Instance.UseMouse == false && eventData.pointerId <= 0)
continue;
List<RaycastResult> raycastResult = new List<RaycastResult>();
EventSystem.current.RaycastAll(pointerdata, raycastResult);
EventSystem.current.RaycastAll(eventData, raycastResult);
if(raycastResult.Count != 0)
{
foreach(RaycastResult result in raycastResult)
{
if(result.gameObject == gameObject)
{
RayHit.Invoke(pointerdata);
RayHit.Invoke(eventData);
}
}
}
@ -83,6 +85,8 @@ public class TouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoin
public void OnPointerDown(PointerEventData eventData)
{
if (SystemConfig.Instance.UseMouse == false && eventData.pointerId <= 0)
return;
if (PointerDown == null)
return;
if (skip_on_mouse_only(eventData))
@ -109,6 +113,8 @@ public class TouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoin
public void OnPointerExit(PointerEventData eventData)
{
if (SystemConfig.Instance.UseMouse == false && eventData.pointerId <= 0)
return;
if (PointerExit == null)
return;
if (skip_on_mouse_only(eventData))
@ -118,6 +124,8 @@ public class TouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoin
public void OnPointerEnter(PointerEventData eventData)
{
if (SystemConfig.Instance.UseMouse == false && eventData.pointerId <= 0)
return;
if (PointerEnter == null)
return;
if (skip_on_mouse_only(eventData))
@ -127,6 +135,8 @@ public class TouchArea : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoin
public void OnPointerClick(PointerEventData eventData)
{
if (SystemConfig.Instance.UseMouse == false && eventData.pointerId <= 0)
return;
if (PointerClick == null)
return;
if (skip_on_mouse_only(eventData))

@ -328,7 +328,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b44ad6717e6ec8641a8aead6800d2fdf, type: 3}
m_Name:
m_EditorClassIdentifier:
fade_sec: 0.1
fade_sec: 1
loop_to_trigger: 2
use_horse_sound: 1
idle_player: {fileID: 540220394}

@ -105,7 +105,8 @@ public class StatManager : MonoBehaviour
}
else if (m_timer > trigger_time)
{
if(aud == null)
if (aud == null)
{
aud = gameObject.AddComponent<AudioSource>();
aud.loop = false;
aud.playOnAwake = false;
@ -115,6 +116,7 @@ public class StatManager : MonoBehaviour
aud.clip = no_horse_clip;
aud.Play();
h_player.Play();
}
//m_timer = 0f;
Debug.Log("horse fade in");

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