disable buttons when growing & vanishing

master
tigerchen 6 years ago
parent 96935cc140
commit 537521b99e
  1. 4
      .gitmodules
  2. 169
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  3. 53
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice/Scene Settings Profile.asset
  4. 13
      Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  5. 3555
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx

4
.gitmodules vendored

@ -6,3 +6,7 @@
path = Unity-19050-01_ForstCoronation/Packages/com.ultracombos.osc
url = https://github.com/UltraCombos/com.ultracombos.osc.git
branch = master
[submodule "Unity-19050-01_ForstCoronation/Packages/KlakSpout"]
path = Unity-19050-01_ForstCoronation/Packages/KlakSpout
url = https://github.com/UltraCombos/KlakSpout
branch = upm

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includeSunInBaking:
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sunSize:
m_OverrideState: 0
m_Value: 0.04
min: 0
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sunSizeConvergence:
m_OverrideState: 0
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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enableSunDisk:
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min: 0
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m_Value: 5
min: 1
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atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
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m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
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showEyeDropper: 1
groundColor:
m_OverrideState: 0
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
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@ -61,6 +61,7 @@ public class DebugUI : MonoBehaviour
lerp_val = 1;
stat = "completed";
vfx.SendEvent("Completed");
setButtonInteractable(true);
Debug.Log(stat);
}
}
@ -72,6 +73,7 @@ public class DebugUI : MonoBehaviour
{
lerp_val = 0;
stat = "wait";
setButtonInteractable(true);
Debug.Log(stat);
}
}
@ -107,6 +109,7 @@ public class DebugUI : MonoBehaviour
public void enterGrow()
{
setButtonInteractable(false);
spawn_t = total_t;
stat = "growing";
vfx.SendEvent("MouseDown");
@ -116,11 +119,11 @@ public class DebugUI : MonoBehaviour
public void enterVanish()
{
setButtonInteractable(false);
vfx.SetBool("isEnteringVanish", true);
stat = "vanishing";
vfx.SendEvent("MouseUp");
vfx.SetBool("growing", false);
Debug.Log(stat);
}
@ -130,4 +133,12 @@ public class DebugUI : MonoBehaviour
target.GetComponent<Renderer>().enabled = isShowed;
emitter.GetComponent<Renderer>().enabled = isShowed;
}
private void setButtonInteractable(bool _stat)
{
GameObject g = GameObject.Find("Grow");
GameObject v = GameObject.Find("Vanish");
g.GetComponent<Button>().interactable = _stat;
v.GetComponent<Button>().interactable = _stat;
}
}

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