remove old vfx from scene

master
tigerchen 6 years ago
parent 7a48c83ef9
commit cecd67862c
  1. 670
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 2
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice/Scene Settings Profile.asset
  3. 25
      Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  4. 1183
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/iceVFX.vfx

@ -281,7 +281,7 @@ Transform:
m_LocalScale: {x: 1.5, y: 1, z: 1.5} m_LocalScale: {x: 1.5, y: 1, z: 1.5}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 11 m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &159340525 --- !u!1 &159340525
GameObject: GameObject:
@ -376,17 +376,6 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 1503593442}
m_MethodName: SendEvent
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Emit
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &159340528 --- !u!114 &159340528
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -611,7 +600,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 229411701} m_GameObject: {fileID: 229411701}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.09, y: 2.66, z: 0} m_LocalPosition: {x: 0, y: 2.66, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
@ -1001,8 +990,84 @@ Transform:
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 6 m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &847834955
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 0
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
sunSize:
m_OverrideState: 0
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 0
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 0
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 0
m_Value: 1
--- !u!1 &940676729 --- !u!1 &940676729
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1021,7 +1086,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!114 &940676730 --- !u!114 &940676730
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1180,89 +1245,13 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 940676729} m_GameObject: {fileID: 940676729}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 54.324394, y: -41.333282, z: 100.27602} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 14 m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1059412725 --- !u!1 &1324214445
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 0
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
sunSize:
m_OverrideState: 0
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 0
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 0
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 0
m_Value: 1
--- !u!1 &1111578216
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -1270,72 +1259,34 @@ GameObject:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1111578221} - component: {fileID: 1324214450}
- component: {fileID: 1111578220} - component: {fileID: 1324214449}
- component: {fileID: 1111578219} - component: {fileID: 1324214448}
- component: {fileID: 1111578218}
- component: {fileID: 1111578217}
- component: {fileID: 1111578222}
- component: {fileID: 1111578225}
- component: {fileID: 1111578224}
- component: {fileID: 1111578223}
- component: {fileID: 1111578227}
m_Layer: 0 m_Layer: 0
m_Name: frozenVFX m_Name: Emitter
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!114 &1111578217 --- !u!23 &1324214448
MonoBehaviour: MeshRenderer:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 07c3070554d0a8944a95ff8f018c2c9f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parameter:
m_Name: _BaseEmitter
Target: {fileID: 706372903}
--- !u!114 &1111578218
MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216} m_GameObject: {fileID: 1324214445}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_CastShadows: 1
m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3} m_ReceiveShadows: 1
m_Name:
m_EditorClassIdentifier:
m_ExecuteInEditor: 1
m_Bindings: []
m_VisualEffect: {fileID: 1111578220}
--- !u!73398921 &1111578219
VFXRenderer:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_MotionVectors: 0 m_MotionVectors: 1
m_LightProbeUsage: 0 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 0 m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 0} - {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2}
- {fileID: 0}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -1356,219 +1307,27 @@ VFXRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!2083052967 &1111578220 --- !u!33 &1324214449
VisualEffect: MeshFilter:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216} m_GameObject: {fileID: 1324214445}
m_Enabled: 1 m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Asset: {fileID: 8926484042661614526, guid: a8aedf01865f08c4398d44ef522e68f1, type: 3} --- !u!4 &1324214450
m_StartSeed: 0
m_ResetSeedOnPlay: 1
m_PropertySheet:
m_Float:
m_Array: []
m_Vector2f:
m_Array: []
m_Vector3f:
m_Array:
- m_Value: {x: 0, y: 0, z: 0}
m_Name: Emitter
m_Overridden: 1
- m_Value: {x: 0, y: 0, z: 0}
m_Name: _Emitter
m_Overridden: 1
- m_Value: {x: -3.32, y: 0, z: 0}
m_Name: _Target
m_Overridden: 1
- m_Value: {x: 2.46, y: 0, z: 0}
m_Name: _BaseEmitter
m_Overridden: 1
m_Vector4f:
m_Array: []
m_Uint:
m_Array: []
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array: []
m_Gradient:
m_Array: []
m_NamedObject:
m_Array: []
m_Bool:
m_Array: []
--- !u!4 &1111578221
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216} m_GameObject: {fileID: 1324214445}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 4 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1111578222
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 07c3070554d0a8944a95ff8f018c2c9f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parameter:
m_Name: _Target
Target: {fileID: 2032731587}
--- !u!114 &1111578223
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67265add0f064474baa654b67b08f3a2, type: 3}
m_Name:
m_EditorClassIdentifier:
target: {fileID: 1111578220}
EventName: _MouseUp
activation: 0
RaycastMousePosition: 0
--- !u!114 &1111578224
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67265add0f064474baa654b67b08f3a2, type: 3}
m_Name:
m_EditorClassIdentifier:
target: {fileID: 1111578220}
EventName: _MouseDown
activation: 1
RaycastMousePosition: 0
--- !u!64 &1111578225
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &1111578227
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111578216}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 07c3070554d0a8944a95ff8f018c2c9f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parameter:
m_Name: _Emitter
Target: {fileID: 1324214450}
--- !u!1 &1324214445
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1324214450}
- component: {fileID: 1324214449}
- component: {fileID: 1324214448}
m_Layer: 0
m_Name: Emitter
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1324214448
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1324214445}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1324214449
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1324214445}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1324214450
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1324214445}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1326070362 --- !u!1001 &1326070362
PrefabInstance: PrefabInstance:
@ -1615,7 +1374,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4472652550524646, guid: 1f68bf7cec2600e49a46d2f0554453c8, type: 3} - target: {fileID: 4472652550524646, guid: 1f68bf7cec2600e49a46d2f0554453c8, type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 9 value: 7
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4472652550524646, guid: 1f68bf7cec2600e49a46d2f0554453c8, type: 3} - target: {fileID: 4472652550524646, guid: 1f68bf7cec2600e49a46d2f0554453c8, type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
@ -1804,7 +1563,7 @@ RectTransform:
- {fileID: 71898632} - {fileID: 71898632}
- {fileID: 159340526} - {fileID: 159340526}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 8 m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -1842,8 +1601,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
debugMode: 1 debugMode: 1
debugUI: {fileID: 1473451370} debugUI: {fileID: 1473451370}
vfx: {fileID: 1111578220} vfx: {fileID: 1503593442}
ice_vfx: {fileID: 1503593442}
baseEmitter: {fileID: 706372899} baseEmitter: {fileID: 706372899}
target: {fileID: 2032731583} target: {fileID: 2032731583}
emitter: {fileID: 1324214445} emitter: {fileID: 1324214445}
@ -1852,7 +1610,7 @@ MonoBehaviour:
Emitter_x: 2.5 Emitter_x: 2.5
Target_x: -2.5 Target_x: -2.5
Common_z: 0 Common_z: 0
growingSpeed: 0.015 growingSpeed: 0.02
fadeSpeed: 15 fadeSpeed: 15
smooth: 0.3 smooth: 0.3
--- !u!4 &1482770261 --- !u!4 &1482770261
@ -1867,7 +1625,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 10 m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1503593436 --- !u!1 &1503593436
GameObject: GameObject:
@ -1950,9 +1708,9 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_ExecuteInEditor: 1 m_ExecuteInEditor: 1
m_Bindings: m_Bindings:
- {fileID: 1503593437}
- {fileID: 1503593438}
- {fileID: 1503593439} - {fileID: 1503593439}
- {fileID: 1503593438}
- {fileID: 1503593437}
m_VisualEffect: {fileID: 1503593442} m_VisualEffect: {fileID: 1503593442}
--- !u!73398921 &1503593441 --- !u!73398921 &1503593441
VFXRenderer: VFXRenderer:
@ -2047,7 +1805,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 15 m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1674836082 --- !u!1 &1674836082
GameObject: GameObject:
@ -2091,201 +1849,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 13 m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1743590121
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1743590125}
- component: {fileID: 1743590124}
- component: {fileID: 1743590123}
- component: {fileID: 1743590122}
m_Layer: 0
m_Name: Point Light (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1743590122
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743590121}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 1
shadowResolution: 512
shadowDimmer: 1
volumetricShadowDimmer: 1
shadowFadeDistance: 10000
contactShadows: 0
shadowTint: {r: 0, g: 0, b: 0, a: 1}
viewBiasMin: 0.2
viewBiasMax: 100
viewBiasScale: 1
normalBiasMin: 0.5
normalBiasMax: 0.5
normalBiasScale: 1
sampleBiasScale: 0
edgeLeakFixup: 0
edgeToleranceNormal: 1
edgeTolerance: 1
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
--- !u!114 &1743590123
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743590121}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
m_Version: 5
directionalIntensity: 3.1415927
punctualIntensity: 600
areaIntensity: 200
enableSpotReflector: 0
luxAtDistance: 1
m_InnerSpotPercent: 0
lightDimmer: 1
m_VolumetricDimmer: 1
lightUnit: 0
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
nonLightmappedOnly: 0
lightTypeExtent: 0
m_SpotLightShape: 0
shapeWidth: 0.5
shapeHeight: 0.5
aspectRatio: 1
shapeRadius: 0
maxSmoothness: 0.99
applyRangeAttenuation: 1
useOldInspector: 0
useVolumetric: 1
featuresFoldout: 1
showAdditionalSettings: 0
displayLightIntensity: 600
displayAreaLightEmissiveMesh: 0
areaLightCookie: {fileID: 0}
areaLightShadowCone: 120
useScreenSpaceShadows: 0
evsmExponent: 15
evsmLightLeakBias: 0
evsmVarianceBias: 0.00001
evsmBlurPasses: 0
lightLayers: 1
lightlayersMask: 1
linkShadowLayers: 1
shadowNearPlane: 0.1
shadowSoftness: 0.5
blockerSampleCount: 24
filterSampleCount: 16
minFilterSize: 0.00001
kernelSize: 5
lightAngle: 1
maxDepthBias: 0.001
--- !u!108 &1743590124
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743590121}
m_Enabled: 1
serializedVersion: 9
m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 47.746483
m_Range: 20.754486
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 2
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1743590125
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743590121}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.78, y: 2.66, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1840994726 --- !u!1001 &1840994726
PrefabInstance: PrefabInstance:
@ -2328,7 +1892,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4601478661674938, guid: 6143453941a05b54582f835773a10d58, type: 3} - target: {fileID: 4601478661674938, guid: 6143453941a05b54582f835773a10d58, type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 12 value: 10
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4601478661674938, guid: 6143453941a05b54582f835773a10d58, type: 3} - target: {fileID: 4601478661674938, guid: 6143453941a05b54582f835773a10d58, type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
@ -2453,7 +2017,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Profile: {fileID: 11400000, guid: 61403f0eeedb6b84fafb386b66e1edae, type: 2} m_Profile: {fileID: 11400000, guid: 61403f0eeedb6b84fafb386b66e1edae, type: 2}
m_StaticLightingSkyUniqueID: 2 m_StaticLightingSkyUniqueID: 2
m_SkySettings: {fileID: 1059412725} m_SkySettings: {fileID: 847834955}
m_SkySettingsFromProfile: {fileID: -3409118194237871670, guid: 61403f0eeedb6b84fafb386b66e1edae, m_SkySettingsFromProfile: {fileID: -3409118194237871670, guid: 61403f0eeedb6b84fafb386b66e1edae,
type: 2} type: 2}
--- !u!114 &1937584651 --- !u!114 &1937584651
@ -2577,5 +2141,5 @@ Transform:
m_LocalScale: {x: 0.7, y: 0.7, z: 0.7} m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 7 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

@ -350,7 +350,7 @@ MonoBehaviour:
m_AdvancedMode: 0 m_AdvancedMode: 0
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.281 m_Value: 0.5
min: 0 min: 0
max: 1 max: 1
scatter: scatter:

@ -11,7 +11,6 @@ public class DebugUI : MonoBehaviour
public bool debugMode = true; public bool debugMode = true;
public GameObject debugUI; public GameObject debugUI;
public VisualEffect vfx; public VisualEffect vfx;
public VisualEffect ice_vfx;
public GameObject baseEmitter; public GameObject baseEmitter;
public GameObject target; public GameObject target;
public GameObject emitter; public GameObject emitter;
@ -31,7 +30,7 @@ public class DebugUI : MonoBehaviour
public float Common_z = 0f; public float Common_z = 0f;
[Config] [Config]
[Range(0f, 0.02f)] [Range(0f, 0.05f)]
public float growingSpeed; public float growingSpeed;
[Config] [Config]
@ -42,20 +41,17 @@ public class DebugUI : MonoBehaviour
[Range(0f, 0.5f)] [Range(0f, 0.5f)]
public float smooth; public float smooth;
float spawn_t;
float total_t;
float lerp_val; float lerp_val;
Vector3 final_pos; Vector3 final_pos;
bool showObject; bool showObject;
int cur_blob_count, pre_blob_count; int cur_blob_count;
void Start() void Start()
{ {
QualitySettings.vSyncCount = 0;
stat = "wait"; stat = "wait";
debugUI.SetActive(debugMode); debugUI.SetActive(debugMode);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
spawn_t = 0;
total_t = 0;
lerp_val = 0; lerp_val = 0;
cur_blob_count = 0; cur_blob_count = 0;
} }
@ -63,10 +59,9 @@ public class DebugUI : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
pre_blob_count = cur_blob_count;
cur_blob_count = TUIOManager.Instance.touches.Count; cur_blob_count = TUIOManager.Instance.touches.Count;
if(cur_blob_count == 0 && stat == "completed") if(cur_blob_count == 3 && stat == "completed")
{ {
enterVanish(); enterVanish();
} }
@ -98,7 +93,6 @@ public class DebugUI : MonoBehaviour
if(stat == "growing") if(stat == "growing")
{ {
total_t += Time.deltaTime;
lerp_val += growingSpeed; lerp_val += growingSpeed;
if(lerp_val >= 1) if(lerp_val >= 1)
{ {
@ -112,7 +106,6 @@ public class DebugUI : MonoBehaviour
} }
else if(stat == "vanishing") else if(stat == "vanishing")
{ {
vfx.SetBool("isEnteringVanish", false);
lerp_val -= growingSpeed * 0.4f; lerp_val -= growingSpeed * 0.4f;
if(lerp_val <= 0) if(lerp_val <= 0)
{ {
@ -125,7 +118,7 @@ public class DebugUI : MonoBehaviour
} }
lerp_val = Mathf.Clamp(lerp_val, 0, 1); lerp_val = Mathf.Clamp(lerp_val, 0, 1);
ice_vfx.SetFloat("Lerp_Val", lerp_val); vfx.SetFloat("Lerp_Val", lerp_val);
Transform base_trans = baseEmitter.GetComponent<Transform>(); Transform base_trans = baseEmitter.GetComponent<Transform>();
Transform targ_trans = target.GetComponent<Transform>(); Transform targ_trans = target.GetComponent<Transform>();
@ -157,9 +150,8 @@ public class DebugUI : MonoBehaviour
{ {
setButtonInteractable(false); setButtonInteractable(false);
spawn_t = total_t;
stat = "growing"; stat = "growing";
vfx.SendEvent("MouseDown"); vfx.SendEvent("Emit");
vfx.SetBool("isGrowing", true); vfx.SetBool("isGrowing", true);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
@ -168,9 +160,7 @@ public class DebugUI : MonoBehaviour
public void enterVanish() public void enterVanish()
{ {
setButtonInteractable(false); setButtonInteractable(false);
vfx.SetBool("isEnteringVanish", true);
stat = "vanishing"; stat = "vanishing";
vfx.SendEvent("MouseUp");
vfx.SetBool("isGrowing", false); vfx.SetBool("isGrowing", false);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
@ -190,7 +180,6 @@ public class DebugUI : MonoBehaviour
void updateVFX() void updateVFX()
{ {
vfx.SetFloat("Fade Speed", fadeSpeed);
vfx.SetFloat("Smooth", smooth);
} }
} }

Loading…
Cancel
Save