add position config

master
tigerchen 6 years ago
parent 4f98f26d6b
commit e491e0716d
  1. 178
      Unity-19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  2. 17
      Unity-19050-01_ForstCoronation/Assets/Scripts/DebugUI.cs
  3. 2
      Unity-19050-01_ForstCoronation/Assets/Visual Effect Graphs/frozenVFX.vfx

@ -530,7 +530,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 229411701}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.09, y: 2.66, z: -5.195}
m_LocalPosition: {x: -3.09, y: 2.66, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@ -615,7 +615,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 590248846}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: -0.21, y: 6.62, z: -4.99}
m_LocalPosition: {x: -0.21, y: 6.62, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@ -820,7 +820,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 706372899}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.46, y: 0, z: -5.01}
m_LocalPosition: {x: 2.46, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 0}
@ -880,9 +880,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_ExecuteInEditor: 1
m_Bindings:
- {fileID: 1111578217}
- {fileID: 1111578222}
- {fileID: 1111578227}
- {fileID: 1111578217}
m_VisualEffect: {fileID: 1111578220}
--- !u!73398921 &1111578219
VFXRenderer:
@ -944,13 +944,13 @@ VisualEffect:
- m_Value: {x: 0, y: 0, z: 0}
m_Name: Emitter
m_Overridden: 1
- m_Value: {x: 0.94, y: 0, z: 0}
- m_Value: {x: 0, y: 0, z: 0}
m_Name: _Emitter
m_Overridden: 1
- m_Value: {x: -3.32, y: 0, z: -5.12}
- m_Value: {x: -3.32, y: 0, z: 0}
m_Name: _Target
m_Overridden: 1
- m_Value: {x: 2.46, y: 0, z: -5.01}
- m_Value: {x: 2.46, y: 0, z: 0}
m_Name: _BaseEmitter
m_Overridden: 1
m_Vector4f:
@ -1059,6 +1059,82 @@ MonoBehaviour:
m_Parameter:
m_Name: _Emitter
Target: {fileID: 1324214450}
--- !u!114 &1279790688
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 0
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
sunSize:
m_OverrideState: 0
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 0
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 0
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 0
m_Value: 1
--- !u!1 &1324214445
GameObject:
m_ObjectHideFlags: 0
@ -1131,8 +1207,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1324214445}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.94, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
@ -1414,6 +1490,8 @@ MonoBehaviour:
emitter: {fileID: 1324214445}
button: {fileID: 1859907171}
stat:
Emitter_x: 2.5
Target_x: -2.5
growingSpeed: 0.015
fadeSpeed: 0
smooth: 0
@ -1431,82 +1509,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1611372839
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 0
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
sunSize:
m_OverrideState: 0
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 0
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 0
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 0
m_Value: 1
--- !u!1 &1743590121
GameObject:
m_ObjectHideFlags: 0
@ -1695,7 +1697,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743590121}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.78, y: 2.66, z: -4.94}
m_LocalPosition: {x: 3.78, y: 2.66, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@ -1867,7 +1869,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Profile: {fileID: 11400000, guid: 61403f0eeedb6b84fafb386b66e1edae, type: 2}
m_StaticLightingSkyUniqueID: 2
m_SkySettings: {fileID: 1611372839}
m_SkySettings: {fileID: 1279790688}
m_SkySettingsFromProfile: {fileID: -3409118194237871670, guid: 61403f0eeedb6b84fafb386b66e1edae,
type: 2}
--- !u!114 &1937584651
@ -1987,7 +1989,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2032731583}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.32, y: 0, z: -5.12}
m_LocalPosition: {x: -3.32, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
m_Children: []
m_Father: {fileID: 0}

@ -16,6 +16,14 @@ public class DebugUI : MonoBehaviour
public GameObject button;
public string stat = "wait";
[Config]
[Range(0f, 5f)]
public float Emitter_x = 2.5f;
[Config]
[Range(-5f, 0f)]
public float Target_x = -2.5f;
[Config]
[Range(0f, 0.02f)]
public float growingSpeed;
@ -98,9 +106,12 @@ public class DebugUI : MonoBehaviour
lerp_val = Mathf.Clamp(lerp_val, 0, 1);
vfx.SetFloat("_LerpVal", lerp_val);
Vector3 base_pos = baseEmitter.GetComponent<Transform>().position;
Vector3 target_pos = target.GetComponent<Transform>().position;
emitter.GetComponent<Transform>().position = Vector3.Lerp(base_pos, target_pos, lerp_val);
Transform base_trans = baseEmitter.GetComponent<Transform>();
Transform targ_trans = target.GetComponent<Transform>();
base_trans.position = new Vector3(Emitter_x, 0, 0);
targ_trans.position = new Vector3(Target_x, 0, 0);
emitter.GetComponent<Transform>().position = Vector3.Lerp(base_trans.position, targ_trans.position, lerp_val);
}
IEnumerator sendCompleted()

@ -90,7 +90,7 @@ MonoBehaviour:
x: -1346
y: -436
width: 3249
height: 2835
height: 2834
--- !u!114 &114350483966674976
MonoBehaviour:
m_ObjectHideFlags: 1

Loading…
Cancel
Save