[01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation]

Updated asset.
master
tigerchen 6 years ago
parent da81db803b
commit e7827a8ded
  1. 243
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Materials/RendMat.mat
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  3. 9
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  5. 524
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  7. 2013
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Scenes/Ice.unity
  8. 149
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  12. 10
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  15. 552
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  17. 42
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  19. 69
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  20. 34
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  23. BIN
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  25. BIN
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Textures/ice_spike_mix.png
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  33. 4
      01_ForstCoronation/Unity-19050-01_ForstCoronation/19050-01_ForstCoronation/Assets/Visual Effect Graphs/IceShaderGraph.shadergraph.meta
  34. 11413
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  36. 22285
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mtllib spike.mtl
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UltraCombos.Configuration;
public class CameraController : MonoBehaviour
{
[Config]
[Range(-5f, 5f)]
public float cam_x;
[Config]
[Range(5f, 10f)]
public float cam_y = 8f;
[Config]
[Range(0.05f, 0.5f)]
public float key_movement = 0.1f;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
cam_x -= key_movement;
}
else if (Input.GetKeyDown(KeyCode.D))
{
cam_x += key_movement;
}
else if (Input.GetKeyDown(KeyCode.W))
{
cam_y += key_movement;
}
else if (Input.GetKeyDown(KeyCode.S))
{
cam_y -= key_movement;
}
GetComponent<Transform>().position = new Vector3(cam_x, cam_y, 0);
}
}

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@ -26,35 +26,28 @@ public class DebugUI : MonoBehaviour
public float Target_x = -2.5f; public float Target_x = -2.5f;
[Config] [Config]
[Range(-3f, 3f)] [Range(0f, 0.05f)]
public float Common_z = 0f; public float growing_speed = 0.008f;
[Config] [Config]
[Range(0f, 0.02f)] [Range(0, 5)]
public float growingSpeed; public int delay_sec = 2;
[Config] [Config]
[Range(10, 30)] [Range(1, 10)]
public float fadeSpeed; public int lifetime = 5;
[Config]
[Range(0f, 0.5f)]
public float smooth;
float spawn_t;
float total_t;
float lerp_val; float lerp_val;
Vector3 final_pos; Vector3 final_pos;
bool showObject; bool showObject;
int cur_blob_count, pre_blob_count; int cur_blob_count;
void Start() void Start()
{ {
QualitySettings.vSyncCount = 0;
stat = "wait"; stat = "wait";
debugUI.SetActive(debugMode); debugUI.SetActive(debugMode);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
spawn_t = 0;
total_t = 0;
lerp_val = 0; lerp_val = 0;
cur_blob_count = 0; cur_blob_count = 0;
} }
@ -62,10 +55,12 @@ public class DebugUI : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
pre_blob_count = cur_blob_count;
cur_blob_count = TUIOManager.Instance.touches.Count; cur_blob_count = TUIOManager.Instance.touches.Count;
if(cur_blob_count == 0 && stat == "completed") if (button.GetComponentInParent<Button>().interactable)
{
if (cur_blob_count == 0 && stat == "completed")
{ {
enterVanish(); enterVanish();
} }
@ -73,13 +68,14 @@ public class DebugUI : MonoBehaviour
{ {
enterGrow(); enterGrow();
} }
}
updateVFX(); updateVFX();
if (Input.GetKeyDown(KeyCode.A)) if (Input.GetKeyDown(KeyCode.F1))
{ {
debugMode = !debugMode; debugMode = !debugMode;
debugUI.SetActive(debugMode); debugUI.GetComponent<Canvas>().enabled = debugMode;
if (debugMode) if (debugMode)
{ {
showObject = true; showObject = true;
@ -90,46 +86,44 @@ public class DebugUI : MonoBehaviour
setObjectVisible(showObject); setObjectVisible(showObject);
} }
} }
else if (debugMode && Input.GetKeyDown(KeyCode.D)){ else if (debugMode && Input.GetKeyDown(KeyCode.F2)){
showObject = !showObject; showObject = !showObject;
setObjectVisible(showObject); setObjectVisible(showObject);
} }
if(stat == "growing") if(stat == "growing")
{ {
total_t += Time.deltaTime; lerp_val += growing_speed;
lerp_val += growingSpeed;
if(lerp_val >= 1) if(lerp_val >= 1)
{ {
lerp_val = 1; lerp_val = 1;
stat = "completed"; stat = "completed";
StartCoroutine("sendCompleted"); StartCoroutine("sendCompleted");
setButtonInteractable(true); Invoke("setButtonInteractable", delay_sec);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
} }
} }
else if(stat == "vanishing") else if(stat == "vanishing")
{ {
vfx.SetBool("isEnteringVanish", false); lerp_val -= growing_speed;
lerp_val -= growingSpeed * 0.4f;
if(lerp_val <= 0) if(lerp_val <= 0)
{ {
lerp_val = 0; lerp_val = 0;
stat = "wait"; stat = "wait";
setButtonInteractable(true); Invoke("setButtonInteractable", delay_sec);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
} }
} }
lerp_val = Mathf.Clamp(lerp_val, 0, 1); lerp_val = Mathf.Clamp(lerp_val, 0, 1);
vfx.SetFloat("_LerpVal", lerp_val); vfx.SetFloat("Lerp_Val", lerp_val);
Transform base_trans = baseEmitter.GetComponent<Transform>(); Transform base_trans = baseEmitter.GetComponent<Transform>();
Transform targ_trans = target.GetComponent<Transform>(); Transform targ_trans = target.GetComponent<Transform>();
base_trans.position = new Vector3(Emitter_x, 0, Common_z); baseEmitter.transform.position = new Vector3(Emitter_x, 0, 0);
targ_trans.position = new Vector3(Target_x, 0, Common_z); targ_trans.position = new Vector3(Target_x, 0, 0);
emitter.GetComponent<Transform>().position = Vector3.Lerp(base_trans.position, targ_trans.position, lerp_val); emitter.GetComponent<Transform>().position = Vector3.Lerp(base_trans.position, targ_trans.position, lerp_val);
} }
@ -155,10 +149,9 @@ public class DebugUI : MonoBehaviour
public void enterGrow() public void enterGrow()
{ {
setButtonInteractable(false); setButtonInteractable();
spawn_t = total_t;
stat = "growing"; stat = "growing";
vfx.SendEvent("MouseDown"); vfx.SendEvent("Emit");
vfx.SetBool("isGrowing", true); vfx.SetBool("isGrowing", true);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
@ -166,10 +159,8 @@ public class DebugUI : MonoBehaviour
public void enterVanish() public void enterVanish()
{ {
setButtonInteractable(false); setButtonInteractable();
vfx.SetBool("isEnteringVanish", true);
stat = "vanishing"; stat = "vanishing";
vfx.SendEvent("MouseUp");
vfx.SetBool("isGrowing", false); vfx.SetBool("isGrowing", false);
button.GetComponent<Text>().text = stat; button.GetComponent<Text>().text = stat;
Debug.Log(stat); Debug.Log(stat);
@ -182,14 +173,14 @@ public class DebugUI : MonoBehaviour
emitter.GetComponent<Renderer>().enabled = isShowed; emitter.GetComponent<Renderer>().enabled = isShowed;
} }
private void setButtonInteractable(bool _stat) private void setButtonInteractable()
{ {
button.GetComponentInParent<Button>().interactable = _stat; bool _stat = button.GetComponentInParent<Button>().interactable;
button.GetComponentInParent<Button>().interactable = !_stat;
} }
void updateVFX() void updateVFX()
{ {
vfx.SetFloat("Fade Speed", fadeSpeed); vfx.SetInt("lifetime", lifetime);
vfx.SetFloat("Smooth", smooth);
} }
} }

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