update Character

master
uc-hoba 8 years ago
parent cdefa45513
commit 81ddc7a479
  1. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Anna-Standby.asset
  2. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Cloud-Standby.asset
  3. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Elsa-Standby.asset
  4. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Kristoff-Standby.asset
  5. 2852
      Unity_2018_Frozen/Assets/Frozen/Frozen.unity
  6. 12
      Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset
  7. 2
      Unity_2018_Frozen/Assets/Frozen/Material/GiantSnowflake.mat
  8. 2
      Unity_2018_Frozen/Assets/Frozen/Material/Space-Ground.mat
  9. 2
      Unity_2018_Frozen/Assets/Frozen/Material/Space-Wall.mat
  10. 122
      Unity_2018_Frozen/Assets/Frozen/Script/CharacterBehaviour.cs
  11. 2
      Unity_2018_Frozen/Assets/Frozen/Script/GiantSnowflake.cs
  12. 8
      Unity_2018_Frozen/Assets/Frozen/Script/SceneController.cs
  13. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Anna-icn.mat
  14. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Anna-icn.mat.meta
  15. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Elsa-icn.mat
  16. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Elsa-icn.mat.meta
  17. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Kristoff_Sven-icn.mat
  18. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Kristoff_Sven-icn.mat.meta
  19. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Marshmallow-icn.mat
  20. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Marshmallow-icn.mat.meta
  21. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Olaf-icn.mat
  22. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Olaf-icn.mat.meta
  23. 3
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/icon_elsa.png
  24. 88
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/icon_elsa.png.meta
  25. 97
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Cloud_Snow-icn.mat
  26. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Cloud_Snow-icn.mat.meta
  27. 78
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_A-icn.mat
  28. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_A-icn.mat.meta
  29. 78
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_B-icn.mat
  30. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_B-icn.mat.meta
  31. 3
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_cloud.png
  32. 88
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_cloud.png.meta
  33. 3
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_snowMagic.png
  34. 88
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_snowMagic.png.meta

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Anna-Standby m_Name: Anna-Standby
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_VideoLocation: 1 m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/Demo/Olaf-standby.avi m_VideoPath: ../FrozenMaterial/day/snowball_only_hap.avi

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Cloud-Standby m_Name: Cloud-Standby
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_VideoLocation: 1 m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/Demo/Olaf-standby.avi m_VideoPath: ../FrozenMaterial/icon/icon_cloud.avi

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Elsa-Standby m_Name: Elsa-Standby
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_VideoLocation: 1 m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/night/Elsa_Icon.avi m_VideoPath: ../FrozenMaterial/icon/icon_elsa.avi

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Kristoff-Standby m_Name: Kristoff-Standby
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_VideoLocation: 1 m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/Demo/Olaf-standby.avi m_VideoPath: ../FrozenMaterial/day/snowball_only_hap.avi

File diff suppressed because it is too large Load Diff

@ -13,18 +13,18 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
numRate: 1 numRate: 1
movement: 1 movement: 1
geomSize: 0.094 geomSize: 0.02
velocityDamping: 1 velocityDamping: 0.98
lifeDuration: 10 lifeDuration: 5
lifeVariation: 0 lifeVariation: 0
convergence: 0 convergence: 0
homeStrength: 0 homeStrength: 0.243
noiseStrength: 0.055 noiseStrength: 0.055
noiseSeed: 0.5 noiseSeed: 0.5
noiseTimeScale: 1 noiseTimeScale: 1
noiseFrequency: 0.731 noiseFrequency: 0.733
forceDirection: {x: 0, y: 0, z: 1} forceDirection: {x: 0, y: 0, z: 1}
forceStrength: 0 forceStrength: 0
impulsePosition: {x: 0, y: 0, z: 0} impulsePosition: {x: 0, y: 0, z: 0}
impulseRadius: 3 impulseRadius: 3
impulseStrength: 0.06 impulseStrength: 0.1

@ -72,5 +72,5 @@ Material:
- _UVSec: 0 - _UVSec: 0
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 0.99999887}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

@ -70,7 +70,7 @@ Material:
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _Rate: 0 - _Rate: 1
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpaceRate: 0 - _SpaceRate: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1

@ -70,7 +70,7 @@ Material:
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _Rate: 0 - _Rate: 1
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpaceRate: 0 - _SpaceRate: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1

@ -14,41 +14,60 @@ public class CharacterBehaviour : MonoBehaviour
[Range(0, 15)] [Range(0, 15)]
public float disappearTime = 5; public float disappearTime = 5;
public Material mat; //public Material mat;
public Area area; public Area area;
public List<Area> AppearArea = new List<Area>(); public List<Area> AppearArea = new List<Area>();
public Vector2 wallRoi; Vector2 wallRoi;
float origin_height = 0.0f; float origin_height = 0.0f;
[SerializeField] [SerializeField]
private RectTransform fakeButton; private RectTransform fakeButton;
private const float checktriggerColliderTime = 0.5f;
private float triggerColliderTimer;
[SerializeField]
List<CharacterDummy> specificPositions = new List<CharacterDummy>();
[SerializeField, Range(0, 1)]
float roaming = 0.0f;
float roaming_seed = 0.0f;
[Header("Direct Show Player")]
[SerializeField]
bool isStandbyLoop = true;
public DShowClip standbyClip; public DShowClip standbyClip;
public DShowClip triggerClip; public List<DShowClip> triggerClips = new List<DShowClip>();
int trigger_clip_index = 0;
[SerializeField] [SerializeField]
private DShowMoviePlayer[] players; private DShowMoviePlayer[] players;
private MeshRenderer m_meshRender; //private MeshRenderer m_meshRender;
public Color color; public Color color;
private bool isSleep; private bool isSleep;
public float videoStopTime = 1.5f; public float videoStopTime = 1.5f;
private const float checktriggerColliderTime = 0.5f; const int TRIGGER = 0;
private float triggerColliderTimer; const int STANDBY = 1;
[SerializeField]
List<CharacterDummy> specificPositions = new List<CharacterDummy>();
[SerializeField, Range(0, 1)] int Status { get { return System.Convert.ToInt32(standby); } }
float roaming = 0.0f;
float roaming_seed = 0.0f;
List<MeshRenderer> renderers;
private void Awake() private void Awake()
{ {
m_meshRender = GetComponent<MeshRenderer>(); renderers = new List<MeshRenderer>();
mat = new Material(Shader.Find("Unlit/ColorTransparent")); renderers.AddRange(GetComponentsInChildren<MeshRenderer>());
m_meshRender.material = mat; if (renderers.Count != 2)
Debug.LogWarningFormat("{0} renderer count is {1}", gameObject.name, renderers.Count);
//m_meshRender = GetComponent<MeshRenderer>();
//mat = new Material(Shader.Find("Unlit/ColorTransparent"));
//m_meshRender.material = mat;
origin_height = transform.position.y; origin_height = transform.position.y;
@ -57,7 +76,7 @@ public class CharacterBehaviour : MonoBehaviour
void InitialiseDSPlayer() void InitialiseDSPlayer()
{ {
CreateDSPlayer(triggerClip); CreateDSPlayer(triggerClips[0]);
CreateDSPlayer(standbyClip); CreateDSPlayer(standbyClip);
players = GetComponentsInChildren<DShowMoviePlayer>(); players = GetComponentsInChildren<DShowMoviePlayer>();
} }
@ -81,7 +100,8 @@ public class CharacterBehaviour : MonoBehaviour
fakeButton.anchorMin = new Vector2(0, 0); fakeButton.anchorMin = new Vector2(0, 0);
fakeButton.anchorMax = new Vector2(0, 0); fakeButton.anchorMax = new Vector2(0, 0);
fakeButton.pivot = new Vector2(0.5f, 0.5f); fakeButton.pivot = new Vector2(0.5f, 0.5f);
fakeButton.sizeDelta = new Vector2(transform.localScale.x, transform.localScale.y) * FrozenScreenToWorldSpace.Instance.finalPixelsByMeter; var standby_scale = renderers[STANDBY].transform.localScale;
fakeButton.sizeDelta = new Vector2(standby_scale.x, standby_scale.y) * FrozenScreenToWorldSpace.Instance.finalPixelsByMeter;
fakeButton.anchoredPosition3D = new Vector3(0, 0, 0); fakeButton.anchoredPosition3D = new Vector3(0, 0, 0);
fakeButton.localScale = Vector3.one; fakeButton.localScale = Vector3.one;
fakeButton.gameObject.AddComponent<RawImage>(); fakeButton.gameObject.AddComponent<RawImage>();
@ -93,23 +113,22 @@ public class CharacterBehaviour : MonoBehaviour
private void Start() private void Start()
{ {
//standby = true; foreach (var rdr in renderers)
//isSleep = false; {
mat.mainTextureScale = new Vector2(1, -1); //rdr.sharedMaterial = new Material(rdr.sharedMaterial);
mat.mainTextureOffset = new Vector2(0, -1); rdr.material.mainTextureScale = new Vector2(1, -1);
//StartCoroutine(PlayOnStart()); rdr.material.mainTextureOffset = new Vector2(0, -1);
//InitialTouchButton(); }
//StartCoroutine(RandomPosNoTriggerOther());
} }
private void OnEnable() private void OnEnable()
{ {
standby = true; standby = true;
isSleep = false; isSleep = false;
StartCoroutine(PlayOnStart()); StartCoroutine(PlayStandbyOnStart());
InitialTouchButton(); InitialTouchButton();
StartCoroutine(RandomPosNoTriggerOther()); StartCoroutine(RandomPosNoTriggerOther());
color = new Color(1,1,1,0); color = new Color(1, 1, 1, 0);
StartCoroutine(Sleep()); StartCoroutine(Sleep());
if (fakeButton != null) if (fakeButton != null)
fakeButton.gameObject.SetActive(true); fakeButton.gameObject.SetActive(true);
@ -121,27 +140,27 @@ public class CharacterBehaviour : MonoBehaviour
fakeButton.gameObject.SetActive(false); fakeButton.gameObject.SetActive(false);
} }
IEnumerator PlayOnStart() IEnumerator PlayStandbyOnStart()
{ {
DShowMoviePlayer player = currentPlayer; DShowMoviePlayer player = CurrentPlayer;
player.Loop = true; player.Loop = isStandbyLoop;
while (!player.IsPlaying) while (!player.IsPlaying)
{ {
player.Play(); player.Play();
mat.mainTexture = player.Texture; renderers[STANDBY].material.mainTexture = player.Texture;
yield return null; yield return null;
} }
} }
void Update() void Update()
{ {
/*
if (Input.GetKeyDown(KeyCode.R)) if (Input.GetKeyDown(KeyCode.R))
{ {
if (!isTriggerCollider) if (!isTriggerCollider)
StartCoroutine(RandomPosNoTriggerOther()); StartCoroutine(RandomPosNoTriggerOther());
} }
*/
UpdateMaterial(); UpdateMaterial();
if (isSleep == false) if (isSleep == false)
@ -149,6 +168,10 @@ public class CharacterBehaviour : MonoBehaviour
if (standby == false) if (standby == false)
{ {
CheckPlayFinished(); CheckPlayFinished();
var mat = renderers[STANDBY].material;
float a = Mathf.Lerp(mat.color.a, 0.0f, Time.deltaTime);
mat.color = new Color(1, 1, 1, a);
} }
else if (standby && roaming > 0.0f) else if (standby && roaming > 0.0f)
{ {
@ -174,7 +197,8 @@ public class CharacterBehaviour : MonoBehaviour
{ {
float noise = Mathf.PerlinNoise(Time.time * 0.4f, roaming_seed) > 0.5f ? 1.0f : -1.0f; float noise = Mathf.PerlinNoise(Time.time * 0.4f, roaming_seed) > 0.5f ? 1.0f : -1.0f;
noise *= roaming * Time.deltaTime; noise *= roaming * Time.deltaTime;
float padding = transform.localScale.x * 0.5f; //float padding = transform.localScale.x * 0.5f;
float padding = renderers[TRIGGER].transform.localScale.x * 0.5f;
Vector3 pos = transform.position; Vector3 pos = transform.position;
switch (area) switch (area)
{ {
@ -198,13 +222,14 @@ public class CharacterBehaviour : MonoBehaviour
void UpdateMaterial() void UpdateMaterial()
{ {
mat.mainTexture = currentPlayer.Texture; var mat = CurrentRenderer.material;
mat.mainTexture = CurrentPlayer.Texture;
mat.SetColor("_Color", color); mat.SetColor("_Color", color);
} }
void CheckPlayFinished() void CheckPlayFinished()
{ {
if (currentPlayer.IsFinished) if (CurrentPlayer.IsFinished)
{ {
StartCoroutine(Sleep()); StartCoroutine(Sleep());
} }
@ -237,7 +262,7 @@ public class CharacterBehaviour : MonoBehaviour
void RandomPos() void RandomPos()
{ {
float minX = transform.localScale.x / 2; float minX = renderers[TRIGGER].transform.localScale.x / 2;
#if true #if true
switch (area) switch (area)
{ {
@ -292,7 +317,9 @@ public class CharacterBehaviour : MonoBehaviour
void UpdateButtonPos() void UpdateButtonPos()
{ {
Vector2 newScreenPos = FrozenScreenToWorldSpace.Instance.GetFinalScreenPos(area, wallRoi); //Vector2 newScreenPos = FrozenScreenToWorldSpace.Instance.GetFinalScreenPos(area, wallRoi);
var roi = FrozenScreenToWorldSpace.Instance.GetWallRoiFromPosition(area, renderers[STANDBY].transform.position);
Vector2 newScreenPos = FrozenScreenToWorldSpace.Instance.GetFinalScreenPos(area, roi);
fakeButton.anchoredPosition = newScreenPos; fakeButton.anchoredPosition = newScreenPos;
} }
@ -317,17 +344,18 @@ public class CharacterBehaviour : MonoBehaviour
if (!standby || isSleep) if (!standby || isSleep)
return; return;
standby = false; standby = false;
currentPlayer.Play(); CurrentPlayer.Play();
mat.mainTexture = currentPlayer.Texture; CurrentRenderer.material.mainTexture = CurrentPlayer.Texture;
} }
void Idle() void Idle()
{ {
standby = true; standby = true;
currentPlayer.Play(); CurrentPlayer.Play();
} }
DShowMoviePlayer currentPlayer { get { return players[System.Convert.ToInt32(standby)]; } } DShowMoviePlayer CurrentPlayer { get { return players[Status]; } }
MeshRenderer CurrentRenderer { get { return renderers[Status]; } }
IEnumerator Sleep() IEnumerator Sleep()
{ {
@ -357,8 +385,8 @@ public class CharacterBehaviour : MonoBehaviour
IEnumerator WaitVideoStandbyFadeIn() IEnumerator WaitVideoStandbyFadeIn()
{ {
standby = true; standby = true;
currentPlayer.Play(); CurrentPlayer.Play();
mat.mainTexture = currentPlayer.Texture; CurrentRenderer.material.mainTexture = CurrentPlayer.Texture;
yield return StartCoroutine(Fade(1)); yield return StartCoroutine(Fade(1));
} }
@ -366,8 +394,8 @@ public class CharacterBehaviour : MonoBehaviour
{ {
yield return new WaitForSeconds(videoStopTime); yield return new WaitForSeconds(videoStopTime);
yield return StartCoroutine(Fade(0)); yield return StartCoroutine(Fade(0));
currentPlayer.Pause(); CurrentPlayer.Pause();
currentPlayer.Frame = 0; CurrentPlayer.Frame = 0;
} }
@ -420,6 +448,10 @@ public class CharacterBehaviour : MonoBehaviour
} }
roaming_seed = Random.Range(0.0f, 1.0f); roaming_seed = Random.Range(0.0f, 1.0f);
trigger_clip_index = ++trigger_clip_index % triggerClips.Count;
players[0].VideoAsset = triggerClips[trigger_clip_index];
yield return null; yield return null;
} }
} }

@ -27,7 +27,7 @@ namespace UltraCombos.Frozen
private void Start() private void Start()
{ {
material = GetComponent<MeshRenderer>().sharedMaterial; material = GetComponent<MeshRenderer>().material;
player = GetComponent<DShowMoviePlayer>(); player = GetComponent<DShowMoviePlayer>();
root = transform.position; root = transform.position;

@ -41,6 +41,7 @@ namespace UltraCombos.Frozen
[SerializeField] [SerializeField]
bool debug = false; bool debug = false;
float target_rate = 0.0f;
private void Start() private void Start()
{ {
@ -51,7 +52,12 @@ namespace UltraCombos.Frozen
{ {
if (debug) if (debug)
{ {
rate = Mathf.Sin(Time.time * 0.2f) * 0.5f + 0.5f; //rate = Mathf.Sin(Time.time * 0.2f) * 0.5f + 0.5f;
if (Input.GetKeyDown(KeyCode.Q))
{
target_rate = 1.0f - target_rate;
}
rate = Mathf.Lerp(rate, target_rate, 0.02f);
} }
uniform.rate = rate; uniform.rate = rate;

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