update Character

master
uc-hoba 8 years ago
parent cdefa45513
commit 81ddc7a479
  1. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Anna-Standby.asset
  2. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Cloud-Standby.asset
  3. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Elsa-Standby.asset
  4. 2
      Unity_2018_Frozen/Assets/Frozen/DSAsset/Kristoff-Standby.asset
  5. 2852
      Unity_2018_Frozen/Assets/Frozen/Frozen.unity
  6. 12
      Unity_2018_Frozen/Assets/Frozen/FrozenNightParticleUniforms.asset
  7. 2
      Unity_2018_Frozen/Assets/Frozen/Material/GiantSnowflake.mat
  8. 2
      Unity_2018_Frozen/Assets/Frozen/Material/Space-Ground.mat
  9. 2
      Unity_2018_Frozen/Assets/Frozen/Material/Space-Wall.mat
  10. 120
      Unity_2018_Frozen/Assets/Frozen/Script/CharacterBehaviour.cs
  11. 2
      Unity_2018_Frozen/Assets/Frozen/Script/GiantSnowflake.cs
  12. 8
      Unity_2018_Frozen/Assets/Frozen/Script/SceneController.cs
  13. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Anna-icn.mat
  14. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Anna-icn.mat.meta
  15. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Elsa-icn.mat
  16. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Elsa-icn.mat.meta
  17. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Kristoff_Sven-icn.mat
  18. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Kristoff_Sven-icn.mat.meta
  19. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Marshmallow-icn.mat
  20. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Marshmallow-icn.mat.meta
  21. 76
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Olaf-icn.mat
  22. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/Olaf-icn.mat.meta
  23. 3
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/icon_elsa.png
  24. 88
      Unity_2018_Frozen/Assets/Frozen/Texture/Character/icon_elsa.png.meta
  25. 97
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Cloud_Snow-icn.mat
  26. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Cloud_Snow-icn.mat.meta
  27. 78
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_A-icn.mat
  28. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_A-icn.mat.meta
  29. 78
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_B-icn.mat
  30. 10
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/Elsa_Effect_B-icn.mat.meta
  31. 3
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_cloud.png
  32. 88
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_cloud.png.meta
  33. 3
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_snowMagic.png
  34. 88
      Unity_2018_Frozen/Assets/Frozen/Texture/Effect/icon_snowMagic.png.meta

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Anna-Standby
m_EditorClassIdentifier:
m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/Demo/Olaf-standby.avi
m_VideoPath: ../FrozenMaterial/day/snowball_only_hap.avi

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Cloud-Standby
m_EditorClassIdentifier:
m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/Demo/Olaf-standby.avi
m_VideoPath: ../FrozenMaterial/icon/icon_cloud.avi

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Elsa-Standby
m_EditorClassIdentifier:
m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/night/Elsa_Icon.avi
m_VideoPath: ../FrozenMaterial/icon/icon_elsa.avi

@ -12,4 +12,4 @@ MonoBehaviour:
m_Name: Kristoff-Standby
m_EditorClassIdentifier:
m_VideoLocation: 1
m_VideoPath: ../FrozenMaterial/Demo/Olaf-standby.avi
m_VideoPath: ../FrozenMaterial/day/snowball_only_hap.avi

File diff suppressed because it is too large Load Diff

@ -13,18 +13,18 @@ MonoBehaviour:
m_EditorClassIdentifier:
numRate: 1
movement: 1
geomSize: 0.094
velocityDamping: 1
lifeDuration: 10
geomSize: 0.02
velocityDamping: 0.98
lifeDuration: 5
lifeVariation: 0
convergence: 0
homeStrength: 0
homeStrength: 0.243
noiseStrength: 0.055
noiseSeed: 0.5
noiseTimeScale: 1
noiseFrequency: 0.731
noiseFrequency: 0.733
forceDirection: {x: 0, y: 0, z: 1}
forceStrength: 0
impulsePosition: {x: 0, y: 0, z: 0}
impulseRadius: 3
impulseStrength: 0.06
impulseStrength: 0.1

@ -72,5 +72,5 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 0.99999887}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

@ -70,7 +70,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rate: 0
- _Rate: 1
- _SmoothnessTextureChannel: 0
- _SpaceRate: 0
- _SpecularHighlights: 1

@ -70,7 +70,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rate: 0
- _Rate: 1
- _SmoothnessTextureChannel: 0
- _SpaceRate: 0
- _SpecularHighlights: 1

@ -14,41 +14,60 @@ public class CharacterBehaviour : MonoBehaviour
[Range(0, 15)]
public float disappearTime = 5;
public Material mat;
//public Material mat;
public Area area;
public List<Area> AppearArea = new List<Area>();
public Vector2 wallRoi;
Vector2 wallRoi;
float origin_height = 0.0f;
[SerializeField]
private RectTransform fakeButton;
private const float checktriggerColliderTime = 0.5f;
private float triggerColliderTimer;
[SerializeField]
List<CharacterDummy> specificPositions = new List<CharacterDummy>();
[SerializeField, Range(0, 1)]
float roaming = 0.0f;
float roaming_seed = 0.0f;
[Header("Direct Show Player")]
[SerializeField]
bool isStandbyLoop = true;
public DShowClip standbyClip;
public DShowClip triggerClip;
public List<DShowClip> triggerClips = new List<DShowClip>();
int trigger_clip_index = 0;
[SerializeField]
private DShowMoviePlayer[] players;
private MeshRenderer m_meshRender;
//private MeshRenderer m_meshRender;
public Color color;
private bool isSleep;
public float videoStopTime = 1.5f;
private const float checktriggerColliderTime = 0.5f;
private float triggerColliderTimer;
const int TRIGGER = 0;
const int STANDBY = 1;
int Status { get { return System.Convert.ToInt32(standby); } }
List<MeshRenderer> renderers;
[SerializeField]
List<CharacterDummy> specificPositions = new List<CharacterDummy>();
[SerializeField, Range(0, 1)]
float roaming = 0.0f;
float roaming_seed = 0.0f;
private void Awake()
{
m_meshRender = GetComponent<MeshRenderer>();
mat = new Material(Shader.Find("Unlit/ColorTransparent"));
m_meshRender.material = mat;
renderers = new List<MeshRenderer>();
renderers.AddRange(GetComponentsInChildren<MeshRenderer>());
if (renderers.Count != 2)
Debug.LogWarningFormat("{0} renderer count is {1}", gameObject.name, renderers.Count);
//m_meshRender = GetComponent<MeshRenderer>();
//mat = new Material(Shader.Find("Unlit/ColorTransparent"));
//m_meshRender.material = mat;
origin_height = transform.position.y;
@ -57,7 +76,7 @@ public class CharacterBehaviour : MonoBehaviour
void InitialiseDSPlayer()
{
CreateDSPlayer(triggerClip);
CreateDSPlayer(triggerClips[0]);
CreateDSPlayer(standbyClip);
players = GetComponentsInChildren<DShowMoviePlayer>();
}
@ -81,7 +100,8 @@ public class CharacterBehaviour : MonoBehaviour
fakeButton.anchorMin = new Vector2(0, 0);
fakeButton.anchorMax = new Vector2(0, 0);
fakeButton.pivot = new Vector2(0.5f, 0.5f);
fakeButton.sizeDelta = new Vector2(transform.localScale.x, transform.localScale.y) * FrozenScreenToWorldSpace.Instance.finalPixelsByMeter;
var standby_scale = renderers[STANDBY].transform.localScale;
fakeButton.sizeDelta = new Vector2(standby_scale.x, standby_scale.y) * FrozenScreenToWorldSpace.Instance.finalPixelsByMeter;
fakeButton.anchoredPosition3D = new Vector3(0, 0, 0);
fakeButton.localScale = Vector3.one;
fakeButton.gameObject.AddComponent<RawImage>();
@ -93,23 +113,22 @@ public class CharacterBehaviour : MonoBehaviour
private void Start()
{
//standby = true;
//isSleep = false;
mat.mainTextureScale = new Vector2(1, -1);
mat.mainTextureOffset = new Vector2(0, -1);
//StartCoroutine(PlayOnStart());
//InitialTouchButton();
//StartCoroutine(RandomPosNoTriggerOther());
foreach (var rdr in renderers)
{
//rdr.sharedMaterial = new Material(rdr.sharedMaterial);
rdr.material.mainTextureScale = new Vector2(1, -1);
rdr.material.mainTextureOffset = new Vector2(0, -1);
}
}
private void OnEnable()
{
standby = true;
isSleep = false;
StartCoroutine(PlayOnStart());
StartCoroutine(PlayStandbyOnStart());
InitialTouchButton();
StartCoroutine(RandomPosNoTriggerOther());
color = new Color(1,1,1,0);
color = new Color(1, 1, 1, 0);
StartCoroutine(Sleep());
if (fakeButton != null)
fakeButton.gameObject.SetActive(true);
@ -121,27 +140,27 @@ public class CharacterBehaviour : MonoBehaviour
fakeButton.gameObject.SetActive(false);
}
IEnumerator PlayOnStart()
IEnumerator PlayStandbyOnStart()
{
DShowMoviePlayer player = currentPlayer;
player.Loop = true;
DShowMoviePlayer player = CurrentPlayer;
player.Loop = isStandbyLoop;
while (!player.IsPlaying)
{
player.Play();
mat.mainTexture = player.Texture;
renderers[STANDBY].material.mainTexture = player.Texture;
yield return null;
}
}
void Update()
{
/*
if (Input.GetKeyDown(KeyCode.R))
{
if (!isTriggerCollider)
StartCoroutine(RandomPosNoTriggerOther());
}
*/
UpdateMaterial();
if (isSleep == false)
@ -149,6 +168,10 @@ public class CharacterBehaviour : MonoBehaviour
if (standby == false)
{
CheckPlayFinished();
var mat = renderers[STANDBY].material;
float a = Mathf.Lerp(mat.color.a, 0.0f, Time.deltaTime);
mat.color = new Color(1, 1, 1, a);
}
else if (standby && roaming > 0.0f)
{
@ -174,7 +197,8 @@ public class CharacterBehaviour : MonoBehaviour
{
float noise = Mathf.PerlinNoise(Time.time * 0.4f, roaming_seed) > 0.5f ? 1.0f : -1.0f;
noise *= roaming * Time.deltaTime;
float padding = transform.localScale.x * 0.5f;
//float padding = transform.localScale.x * 0.5f;
float padding = renderers[TRIGGER].transform.localScale.x * 0.5f;
Vector3 pos = transform.position;
switch (area)
{
@ -198,13 +222,14 @@ public class CharacterBehaviour : MonoBehaviour
void UpdateMaterial()
{
mat.mainTexture = currentPlayer.Texture;
var mat = CurrentRenderer.material;
mat.mainTexture = CurrentPlayer.Texture;
mat.SetColor("_Color", color);
}
void CheckPlayFinished()
{
if (currentPlayer.IsFinished)
if (CurrentPlayer.IsFinished)
{
StartCoroutine(Sleep());
}
@ -237,7 +262,7 @@ public class CharacterBehaviour : MonoBehaviour
void RandomPos()
{
float minX = transform.localScale.x / 2;
float minX = renderers[TRIGGER].transform.localScale.x / 2;
#if true
switch (area)
{
@ -292,7 +317,9 @@ public class CharacterBehaviour : MonoBehaviour
void UpdateButtonPos()
{
Vector2 newScreenPos = FrozenScreenToWorldSpace.Instance.GetFinalScreenPos(area, wallRoi);
//Vector2 newScreenPos = FrozenScreenToWorldSpace.Instance.GetFinalScreenPos(area, wallRoi);
var roi = FrozenScreenToWorldSpace.Instance.GetWallRoiFromPosition(area, renderers[STANDBY].transform.position);
Vector2 newScreenPos = FrozenScreenToWorldSpace.Instance.GetFinalScreenPos(area, roi);
fakeButton.anchoredPosition = newScreenPos;
}
@ -317,17 +344,18 @@ public class CharacterBehaviour : MonoBehaviour
if (!standby || isSleep)
return;
standby = false;
currentPlayer.Play();
mat.mainTexture = currentPlayer.Texture;
CurrentPlayer.Play();
CurrentRenderer.material.mainTexture = CurrentPlayer.Texture;
}
void Idle()
{
standby = true;
currentPlayer.Play();
CurrentPlayer.Play();
}
DShowMoviePlayer currentPlayer { get { return players[System.Convert.ToInt32(standby)]; } }
DShowMoviePlayer CurrentPlayer { get { return players[Status]; } }
MeshRenderer CurrentRenderer { get { return renderers[Status]; } }
IEnumerator Sleep()
{
@ -357,8 +385,8 @@ public class CharacterBehaviour : MonoBehaviour
IEnumerator WaitVideoStandbyFadeIn()
{
standby = true;
currentPlayer.Play();
mat.mainTexture = currentPlayer.Texture;
CurrentPlayer.Play();
CurrentRenderer.material.mainTexture = CurrentPlayer.Texture;
yield return StartCoroutine(Fade(1));
}
@ -366,8 +394,8 @@ public class CharacterBehaviour : MonoBehaviour
{
yield return new WaitForSeconds(videoStopTime);
yield return StartCoroutine(Fade(0));
currentPlayer.Pause();
currentPlayer.Frame = 0;
CurrentPlayer.Pause();
CurrentPlayer.Frame = 0;
}
@ -420,6 +448,10 @@ public class CharacterBehaviour : MonoBehaviour
}
roaming_seed = Random.Range(0.0f, 1.0f);
trigger_clip_index = ++trigger_clip_index % triggerClips.Count;
players[0].VideoAsset = triggerClips[trigger_clip_index];
yield return null;
}
}

@ -27,7 +27,7 @@ namespace UltraCombos.Frozen
private void Start()
{
material = GetComponent<MeshRenderer>().sharedMaterial;
material = GetComponent<MeshRenderer>().material;
player = GetComponent<DShowMoviePlayer>();
root = transform.position;

@ -41,6 +41,7 @@ namespace UltraCombos.Frozen
[SerializeField]
bool debug = false;
float target_rate = 0.0f;
private void Start()
{
@ -51,7 +52,12 @@ namespace UltraCombos.Frozen
{
if (debug)
{
rate = Mathf.Sin(Time.time * 0.2f) * 0.5f + 0.5f;
//rate = Mathf.Sin(Time.time * 0.2f) * 0.5f + 0.5f;
if (Input.GetKeyDown(KeyCode.Q))
{
target_rate = 1.0f - target_rate;
}
rate = Mathf.Lerp(rate, target_rate, 0.02f);
}
uniform.rate = rate;

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