KinectOpticalFlowMath constrain calculate count

master
uc deploy 8 years ago
parent f8ba3d5c3a
commit e3b19f6283
  1. 177
      Unity_2018_Frozen/Assets/Frozen/Frozen.unity
  2. 8
      Unity_2018_Frozen/Assets/KinectOpticalFlow/KinectOpticalFlowMath.cs

@ -1923,6 +1923,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
kinect: {fileID: 1848145251} kinect: {fileID: 1848145251}
fps: 15 fps: 15
maxSampleCount: 10000
countThreshold: 30 countThreshold: 30
averagePositinon: {x: 0, y: 0, z: 0} averagePositinon: {x: 0, y: 0, z: 0}
standardDeviation: -1 standardDeviation: -1
@ -2422,7 +2423,93 @@ MonoBehaviour:
material: {fileID: 2100000, guid: 0858735f439783448b9cc855a56a9e94, type: 2} material: {fileID: 2100000, guid: 0858735f439783448b9cc855a56a9e94, type: 2}
shader: {fileID: 7200000, guid: 12722f65bf7d89d448b703b34b9e4dcb, type: 3} shader: {fileID: 7200000, guid: 12722f65bf7d89d448b703b34b9e4dcb, type: 3}
references: [] references: []
--- !u!43 &778926529 --- !u!1 &810572921
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 810572922}
- component: {fileID: 810572923}
m_Layer: 0
m_Name: KinectPositionBuffer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &810572922
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 810572921}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1848145250}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &810572923
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 810572921}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: afa75a2a1fe8aff4ab1d6418df9d62dd, type: 3}
m_Name:
m_EditorClassIdentifier:
bufferName: KinectPositionBuffer
--- !u!1 &850228140
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 850228141}
- component: {fileID: 850228142}
m_Layer: 0
m_Name: FluidSimInputController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &850228141
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 850228140}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 528715329}
- {fileID: 1820320969}
- {fileID: 182553294}
m_Father: {fileID: 386695297}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &850228142
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 850228140}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: efb50f560ef686940ab1bfb542387078, type: 3}
m_Name:
m_EditorClassIdentifier:
fluidSimulation: {fileID: 774429923}
uniforms: {fileID: 11400000, guid: 4dcbc9a971de5974da304d60289ebe0f, type: 2}
--- !u!43 &884361616
Mesh: Mesh:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
@ -2552,92 +2639,6 @@ Mesh:
m_BakedConvexCollisionMesh: m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh: m_BakedTriangleCollisionMesh:
m_MeshOptimized: 0 m_MeshOptimized: 0
--- !u!1 &810572921
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 810572922}
- component: {fileID: 810572923}
m_Layer: 0
m_Name: KinectPositionBuffer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &810572922
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 810572921}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1848145250}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &810572923
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 810572921}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: afa75a2a1fe8aff4ab1d6418df9d62dd, type: 3}
m_Name:
m_EditorClassIdentifier:
bufferName: KinectPositionBuffer
--- !u!1 &850228140
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 850228141}
- component: {fileID: 850228142}
m_Layer: 0
m_Name: FluidSimInputController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &850228141
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 850228140}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 528715329}
- {fileID: 1820320969}
- {fileID: 182553294}
m_Father: {fileID: 386695297}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &850228142
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 850228140}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: efb50f560ef686940ab1bfb542387078, type: 3}
m_Name:
m_EditorClassIdentifier:
fluidSimulation: {fileID: 774429923}
uniforms: {fileID: 11400000, guid: 4dcbc9a971de5974da304d60289ebe0f, type: 2}
--- !u!1 &887356092 --- !u!1 &887356092
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3753,7 +3754,7 @@ MeshFilter:
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1379541361} m_GameObject: {fileID: 1379541361}
m_Mesh: {fileID: 778926529} m_Mesh: {fileID: 884361616}
--- !u!1 &1390635887 --- !u!1 &1390635887
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

@ -14,6 +14,9 @@ namespace UltraCombos
float step; float step;
float stamp = 0.0f; float stamp = 0.0f;
[SerializeField]
int maxSampleCount = 40000;
[SerializeField] [SerializeField]
int countThreshold = 30; int countThreshold = 30;
@ -51,12 +54,15 @@ namespace UltraCombos
//averageVelocity = Vector3.zero; //averageVelocity = Vector3.zero;
if (home_count > countThreshold) if (home_count > countThreshold)
{ {
float inc = Mathf.Max((float)home_count / maxSampleCount, 1.0f);
float div = 1.0f / home_count; float div = 1.0f / home_count;
float avg_dist = 0.0f; float avg_dist = 0.0f;
standardDeviation = 0.0f; standardDeviation = 0.0f;
for (int i = 0; i < home_count; i++) for (float k = 0; k < home_count; k += inc)
{ {
int i = (int)k;
var pos_smp = new Vector3(position_samples[i].x, position_samples[i].y, position_samples[i].z); var pos_smp = new Vector3(position_samples[i].x, position_samples[i].y, position_samples[i].z);
averagePositinon += pos_smp; averagePositinon += pos_smp;
float dist = new Vector2(pos_smp.x - transform.position.x, pos_smp.z - transform.position.z).magnitude; float dist = new Vector2(pos_smp.x - transform.position.x, pos_smp.z - transform.position.z).magnitude;

Loading…
Cancel
Save