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@ -33,6 +33,9 @@ public class CharacterBehaviour : MonoBehaviour |
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public float videoStopTime = 1.5f; |
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public float videoStopTime = 1.5f; |
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private const float checktriggerColliderTime = 0.5f; |
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private float triggerColliderTimer; |
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private void Awake() |
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private void Awake() |
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{ |
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{ |
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m_meshRender = GetComponent<MeshRenderer>(); |
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m_meshRender = GetComponent<MeshRenderer>(); |
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@ -112,7 +115,13 @@ public class CharacterBehaviour : MonoBehaviour |
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StartCoroutine(PlayOnStart()); |
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StartCoroutine(PlayOnStart()); |
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InitialTouchButton(); |
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InitialTouchButton(); |
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StartCoroutine(RandomPosNoTriggerOther()); |
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StartCoroutine(RandomPosNoTriggerOther()); |
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color = Color.white; |
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color = new Color(1,1,1,0); |
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StartCoroutine(Sleep()); |
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} |
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private void OnDisable() |
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{ |
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} |
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} |
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IEnumerator PlayOnStart() |
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IEnumerator PlayOnStart() |
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@ -143,8 +152,19 @@ public class CharacterBehaviour : MonoBehaviour |
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if (!standby) |
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if (!standby) |
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CheckPlayFinished(); |
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CheckPlayFinished(); |
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} |
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} |
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if (isTriggerCollider) |
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CheckTriggerCollider(); |
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} |
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} |
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void CheckTriggerCollider() |
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{ |
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triggerColliderTimer -= Time.deltaTime; |
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if (triggerColliderTimer <= 0) |
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isTriggerCollider = false; |
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} |
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void UpdateMaterial() |
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void UpdateMaterial() |
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{ |
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{ |
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mat.mainTexture = currentPlayer.Texture; |
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mat.mainTexture = currentPlayer.Texture; |
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@ -237,6 +257,7 @@ public class CharacterBehaviour : MonoBehaviour |
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IEnumerator Sleep() |
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IEnumerator Sleep() |
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{ |
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{ |
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standby = false; |
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isSleep = true; |
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isSleep = true; |
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yield return StartCoroutine(WaitVideoStopTimeFadeOut()); |
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yield return StartCoroutine(WaitVideoStopTimeFadeOut()); |
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yield return new WaitForSeconds(GetDisAppear()); |
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yield return new WaitForSeconds(GetDisAppear()); |
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@ -286,11 +307,13 @@ public class CharacterBehaviour : MonoBehaviour |
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void OnTriggerStay(Collider other) |
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void OnTriggerStay(Collider other) |
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{ |
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{ |
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isTriggerCollider = true; |
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isTriggerCollider = true; |
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triggerColliderTimer = checktriggerColliderTime; |
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} |
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} |
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private void OnTriggerEnter(Collider other) |
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private void OnTriggerEnter(Collider other) |
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{ |
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{ |
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isTriggerCollider = true; |
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isTriggerCollider = true; |
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triggerColliderTimer = checktriggerColliderTime; |
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} |
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} |
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