reng 4 months ago
parent d871623d69
commit 3e07a0220b
  1. 212
      Assets/Scenes/SampleScene.unity
  2. 83
      Assets/Shaders/New Material.mat
  3. 8
      Assets/Shaders/New Material.mat.meta
  4. 105
      Assets/Shaders/NewUnlitShader.shader
  5. 9
      Assets/Shaders/NewUnlitShader.shader.meta
  6. 975
      Assets/Shaders/blur.shadergraph
  7. 10
      Assets/Shaders/blur.shadergraph.meta

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Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
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struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
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float dist = length(delta);
float theta = atan2(delta.y, delta.x);
float warpedDist = pow(dist, strength);
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fixed4 col_bloom = bloom(col_blur, 0.25, 5.0); // Apply bloom with threshold and intensity
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}
ENDCG
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