main
reng 3 months ago
parent 4e34ecc8ba
commit 88f65d6768
  1. 366
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  5. 368
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@ -5495,7 +5575,7 @@ MonoBehaviour:
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m_Calls: [] m_Calls: []
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@ -5529,7 +5609,7 @@ MonoBehaviour:
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@ -5558,7 +5638,7 @@ MonoBehaviour:
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@ -34,6 +34,8 @@ public class OscHandler : MonoBehaviour
[SerializeField] [SerializeField]
public float _maskDuration = 0.2f; public float _maskDuration = 0.2f;
[SerializeField]
public float _lastDurationToShow = 30f;
[SerializeField] [SerializeField]
public TextMeshProUGUI statusText; public TextMeshProUGUI statusText;
@ -94,10 +96,15 @@ public class OscHandler : MonoBehaviour
while (elapsed < duration) while (elapsed < duration)
{ {
elapsed += Time.deltaTime; elapsed += Time.deltaTime;
mask.fillAmount = Mathf.Lerp(1f, 0f, elapsed / duration);
// fade out hint if (duration - elapsed > _lastDurationToShow)
// StartCoroutine(FadeCanvasGroup(hint, 1f, 0f, _hintDuration)); {
mask.fillAmount = 0;
}
else
{
mask.fillAmount = Mathf.Lerp(0f, 1f, (duration - elapsed) / _lastDurationToShow);
}
yield return null; yield return null;
} }
@ -203,6 +210,14 @@ public class OscHandler : MonoBehaviour
} }
else else
{ {
if (hint.alpha < 1f)
{
if (coroutine_hint != null) StopCoroutine(coroutine_hint);
coroutine_hint = FadeCanvasGroup(hint, hint.alpha, 1f, _hintDuration);
StartCoroutine(coroutine_hint);
}
statusText.text = input; statusText.text = input;
// hintforChat.alpha = 1f; // hintforChat.alpha = 1f;
if (hintforChat.alpha < 1f) if (hintforChat.alpha < 1f)
@ -248,20 +263,13 @@ public class OscHandler : MonoBehaviour
public void onHint(string text) public void onHint(string text)
{ {
Debug.Log("/hint message received: " + text); Debug.Log("/hint message received: " + text);
// if (hint.alpha < 1f)
// {
// if (coroutine_hint != null) StopCoroutine(coroutine_hint);
// coroutine_hint = FadeCanvasGroup(hint, hint.alpha, 1f, _hintDuration);
// StartCoroutine(coroutine_hint);
// }
stepText.text = text; stepText.text = text;
StartCoroutine(FadeCanvasGroup(hintforStep, hintforStep.alpha, 1f, _hintDuration)); StartCoroutine(FadeCanvasGroup(hintforStep, hintforStep.alpha, 1f, _hintDuration));
if (coroutine_hint != null) StopCoroutine(coroutine_hint); if (coroutine_hint != null) StopCoroutine(coroutine_hint);
coroutine_hint = FadeCanvasGroup(hint, hint.alpha, 0f, _hintDuration); coroutine_hint = FadeCanvasGroup(hint, hint.alpha, text.Length > 0 ? 1f : 0f, _hintDuration);
StartCoroutine(coroutine_hint); StartCoroutine(coroutine_hint);
} }
} }

@ -57,11 +57,13 @@ public class SaveImage : MonoBehaviour
string uploadDest=parmas[0].Trim(); string uploadDest=parmas[0].Trim();
string id = parmas[1].Trim(); string id = parmas[1].Trim();
string summary = parmas[2].Trim(); string summary = parmas[2].Trim();
string filename = parmas.Length > 3 ? parmas[3].Trim() : string.Empty; string filename = parmas.Length > 3 ? parmas[3].Trim() : System.DateTime.Now.ToString("yyyyMMdd_hhmmss");
TextNumber.text = id; TextNumber.SetText(id);
TextSummary.text = summary; TextSummary.SetText(summary);
TextNumber.ForceMeshUpdate();
TextSummary.ForceMeshUpdate();

@ -21,6 +21,8 @@ public class SetChoiceEffect : MonoBehaviour
public float ImageOffsetY = 0.05f; // Offset for the image in the shader public float ImageOffsetY = 0.05f; // Offset for the image in the shader
public CanvasGroup mainCanvas;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -49,6 +51,25 @@ public class SetChoiceEffect : MonoBehaviour
} }
private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha, float duration, Action onComplete = null, float delay = 0f)
{
if (delay > 0f)
yield return new WaitForSeconds(delay);
canvasGroup.alpha = startAlpha;
float elapsedTime = 0f;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
canvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration);
yield return null;
}
canvasGroup.alpha = endAlpha;
onComplete?.Invoke();
}
private IEnumerator FadeCoroutine(string name, float from, float to, float duration, Action onComplete = null, float delay = 0f) private IEnumerator FadeCoroutine(string name, float from, float to, float duration, Action onComplete = null, float delay = 0f)
{ {
@ -78,6 +99,8 @@ public class SetChoiceEffect : MonoBehaviour
// material.SetFloat("_BloomIntensity", MinBloomAmount); // material.SetFloat("_BloomIntensity", MinBloomAmount);
// material.SetFloat("_BloomThreshold", MaxBloomThreshold); // material.SetFloat("_BloomThreshold", MaxBloomThreshold);
material.SetFloat("_FadeAmount", 1.0f); material.SetFloat("_FadeAmount", 1.0f);
// mainCanvas.alpha = 1.0f; // Reset canvas alpha
material.SetFloat("_FlashAmount", 0.0f); material.SetFloat("_FlashAmount", 0.0f);
} }
else else
@ -99,6 +122,7 @@ public class SetChoiceEffect : MonoBehaviour
StartCoroutine(FadeCoroutine("_FlashAmount", material.GetFloat("_FlashAmount"), 0.0f, FlashDuration / 2, () => StartCoroutine(FadeCoroutine("_FlashAmount", material.GetFloat("_FlashAmount"), 0.0f, FlashDuration / 2, () =>
{ {
StartCoroutine(FadeCoroutine("_FadeAmount", material.GetFloat("_FadeAmount"), 0.0f, FadeDuration)); StartCoroutine(FadeCoroutine("_FadeAmount", material.GetFloat("_FadeAmount"), 0.0f, FadeDuration));
// StartCoroutine(FadeCanvasGroup(mainCanvas, mainCanvas.alpha, 0.0f, FadeDuration,null, FlashDuration));
}, FlashDuration)); }, FlashDuration));
} }
@ -107,7 +131,7 @@ public class SetChoiceEffect : MonoBehaviour
break; break;
case "discard": case "discard":
for (int i = 0; i < FlashCount; ++i) for (int i = 0; i < FlashCount; ++i)
{ {
StartCoroutine(FadeCoroutine("_FadeAmount", 1.0f, MinFadeAmount, ShortFadeDuration, () => StartCoroutine(FadeCoroutine("_FadeAmount", 1.0f, MinFadeAmount, ShortFadeDuration, () =>
@ -115,8 +139,13 @@ public class SetChoiceEffect : MonoBehaviour
StartCoroutine(FadeCoroutine("_FadeAmount", MinFadeAmount, 1.0f, ShortFadeDuration)); StartCoroutine(FadeCoroutine("_FadeAmount", MinFadeAmount, 1.0f, ShortFadeDuration));
}, i * ShortFadeDuration * 2)); }, i * ShortFadeDuration * 2));
// StartCoroutine(FadeCanvasGroup(mainCanvas, 1.0f, MinFadeAmount, ShortFadeDuration, () =>
// {
// StartCoroutine(FadeCanvasGroup(mainCanvas, MinFadeAmount, 1.0f, ShortFadeDuration));
// }, i * ShortFadeDuration * 2));
} }
StartCoroutine(FadeCoroutine("_FadeAmount", material.GetFloat("_FadeAmount"), 0.0f, FadeDuration, null, ShortFadeDuration * FlashCount * 2)); StartCoroutine(FadeCoroutine("_FadeAmount", material.GetFloat("_FadeAmount"), 0.0f, FadeDuration, null, ShortFadeDuration * FlashCount * 2));
// StartCoroutine(FadeCanvasGroup(mainCanvas, mainCanvas.alpha, 0.0f, FadeDuration, null, ShortFadeDuration * FlashCount * 2));
break; break;
case "reset": case "reset":

@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MicControl : MonoBehaviour
{
Animator animator;
SpriteRenderer spriteRenderer;
[SerializeField]
public CanvasGroup parentCanvasGroup;
public CanvasGroup hintCanvasGroup;
public CanvasGroup fadeCanvasGroup;
void Start()
{
animator = GetComponent<Animator>();
animator.SetBool("MicAnimation", false);
spriteRenderer = GetComponent<SpriteRenderer>();
if(parentCanvasGroup != null)
{
Color c = spriteRenderer.color;
c.a = parentCanvasGroup.alpha;
spriteRenderer.color = c;
}
}
// Update is called once per frame
void Update()
{
if(parentCanvasGroup != null)
{
Color c = spriteRenderer.color;
c.a = parentCanvasGroup.alpha;
if(hintCanvasGroup != null)
{
c.a = c.a * hintCanvasGroup.alpha;
}
if(fadeCanvasGroup != null)
{
c.a = c.a * (fadeCanvasGroup.alpha);
}
Debug.Log("Mic alpha: " + c.a);
spriteRenderer.color = c;
}
}
public void onInputChange(string state)
{
if (state == "start")
{
animator.Play("MicAnimation");
animator.speed = 2;
}
else if (state == "stop")
{
animator.StopPlayback();
animator.Play("Idle");
}
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4b255e373266bd54eb0fa9fa5c23e6da
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -61,10 +61,10 @@ Material:
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _BloomIntensity: 1 - _BloomIntensity: 1.2
- _BloomThreshold: 0.5 - _BloomThreshold: 0.5
- _BlurAmount: 1 - _BlurAmount: 2.8
- _BlurIterations: 0 - _BlurIterations: 1
- _BumpScale: 1 - _BumpScale: 1
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
@ -89,5 +89,5 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Resolution: {r: 1080, g: 1920, b: 0, a: 0} - _Resolution: {r: 1080, g: 1920, b: 0, a: 0}
- _TintColor: {r: 0.8679245, g: 0.84917945, b: 0.7737629, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

@ -150,7 +150,7 @@ Shader "Unlit/NewUnlitShader"
dist=pow(1.0 - dist, 2.0); // Square the distance for a smoother fade effect dist=pow(1.0 - dist, 2.0); // Square the distance for a smoother fade effect
fixed4 col_raw = tex2D(_MainTex, o.uv); fixed4 col_raw = tex2D(_MainTex, o.uv);
fixed4 col_blur = blur(o.uv, _MainTex, _BlurAmount*((1.0-dist)*4.0), _BlurIterations+floor((1.0-dist)*16.0)); // Apply blur with a small amount fixed4 col_blur = blur(o.uv, _MainTex, _BlurAmount*(1.0+(1.0-dist)*4.0), _BlurIterations+floor(1.0+(1.0-dist)*16.0)); // Apply blur with a small amount
fixed4 col_bloom = bloom(col_blur, _BloomThreshold, _BloomIntensity); // Apply bloom with threshold and intensity fixed4 col_bloom = bloom(col_blur, _BloomThreshold, _BloomIntensity); // Apply bloom with threshold and intensity
fixed4 col = col_blur*col_bloom + col_raw*(dist) + col_blur*(1.0-dist); // Combine raw color with blurred and bloom effects fixed4 col = col_blur*col_bloom + col_raw*(dist) + col_blur*(1.0-dist); // Combine raw color with blurred and bloom effects
@ -162,8 +162,8 @@ Shader "Unlit/NewUnlitShader"
// col.rgb = col.rgb * col.a ; // Premultiplied alpha // col.rgb = col.rgb * col.a ; // Premultiplied alpha
col.a*= _FadeAmount; // Apply fade amount to alpha col.a*= _FadeAmount; // Apply fade amount to alpha
col.rgb *= _FadeAmount; // Apply fade amount to RGB channels
col *= _TintColor; // Apply tint color to the final color // col *= _TintColor; // Apply tint color to the final color
// col.r=col.g=col.b= ( dist); // Apply fade effect based on distance from center // col.r=col.g=col.b= ( dist); // Apply fade effect based on distance from center

@ -65,6 +65,12 @@
}, },
{ {
"m_Id": "3f3da1b68b8748f99d774feb9d40209a" "m_Id": "3f3da1b68b8748f99d774feb9d40209a"
},
{
"m_Id": "cca523bb88d940edafdeb7d2f80ffc03"
},
{
"m_Id": "3e9ec0d845124475b03a5b0663021ac9"
} }
], ],
"m_GroupDatas": [], "m_GroupDatas": [],
@ -84,6 +90,20 @@
"m_SlotId": 1 "m_SlotId": 1
} }
}, },
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "3f3da1b68b8748f99d774feb9d40209a"
},
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},
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"m_Node": {
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},
"m_SlotId": 0
}
},
{ {
"m_OutputSlot": { "m_OutputSlot": {
"m_Node": { "m_Node": {
@ -224,6 +244,20 @@
"m_SlotId": 0 "m_SlotId": 0
} }
}, },
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "999382dbc74f46a48b4e2a7a6a338374"
},
"m_SlotId": 2
},
"m_InputSlot": {
"m_Node": {
"m_Id": "3e9ec0d845124475b03a5b0663021ac9"
},
"m_SlotId": 1
}
},
{ {
"m_OutputSlot": { "m_OutputSlot": {
"m_Node": { "m_Node": {
@ -257,7 +291,7 @@
"m_Node": { "m_Node": {
"m_Id": "abbd88d467ed4a2bbfe37bf9b82f3c24" "m_Id": "abbd88d467ed4a2bbfe37bf9b82f3c24"
}, },
"m_SlotId": 1 "m_SlotId": 0
}, },
"m_InputSlot": { "m_InputSlot": {
"m_Node": { "m_Node": {
@ -297,8 +331,8 @@
], ],
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"m_Position": { "m_Position": {
"x": 535.0, "x": 895.9999389648438,
"y": -27.0 "y": -61.00001525878906
}, },
"m_Blocks": [ "m_Blocks": [
{ {
@ -314,8 +348,8 @@
}, },
"m_FragmentContext": { "m_FragmentContext": {
"m_Position": { "m_Position": {
"x": 535.0, "x": 842.9999389648438,
"y": 321.0 "y": 320.99993896484377
}, },
"m_Blocks": [ "m_Blocks": [
{ {
@ -359,6 +393,76 @@
"m_Labels": [] "m_Labels": []
} }
{
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"m_ShaderOutputName": "UV",
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},
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}
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"m_Hidden": false,
"m_ShaderOutputName": "B",
"m_StageCapability": 3,
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},
"m_DefaultValue": {
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"m_SGVersion": 0, "m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
@ -369,7 +473,7 @@
"m_Hidden": false, "m_Hidden": false,
"m_ShaderOutputName": "Scale", "m_ShaderOutputName": "Scale",
"m_StageCapability": 3, "m_StageCapability": 3,
"m_Value": 80.0, "m_Value": 20.0,
"m_DefaultValue": 500.0, "m_DefaultValue": 500.0,
"m_Labels": [] "m_Labels": []
} }
@ -447,6 +551,49 @@
] ]
} }
{
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"m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
"m_ObjectId": "3e9ec0d845124475b03a5b0663021ac9",
"m_Group": {
"m_Id": ""
},
"m_Name": "Multiply",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 359.6430969238281,
"y": -382.8958435058594,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "b89cbf4e64eb4fb3bd64ae25ca9fea81"
},
{
"m_Id": "2051f0fe142f4e2bb513f675b15090a8"
},
{
"m_Id": "8bc48b80095e461e8bdc6cba4fcc8768"
}
],
"synonyms": [
"multiplication",
"times",
"x"
],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_DismissedVersion": 0,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
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}
{ {
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
@ -457,7 +604,7 @@
"m_Hidden": false, "m_Hidden": false,
"m_ShaderOutputName": "Scale", "m_ShaderOutputName": "Scale",
"m_StageCapability": 3, "m_StageCapability": 3,
"m_Value": 5.0, "m_Value": 3.0,
"m_DefaultValue": 10.0, "m_DefaultValue": 10.0,
"m_Labels": [] "m_Labels": []
} }
@ -911,6 +1058,21 @@
} }
} }
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "644e9b6a851a47c1a1d984a6c5b7137d",
"m_Id": 2,
"m_DisplayName": "Width",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Width",
"m_StageCapability": 3,
"m_Value": 0.5,
"m_DefaultValue": 0.5,
"m_Labels": []
}
{ {
"m_SGVersion": 0, "m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.UVNode", "m_Type": "UnityEditor.ShaderGraph.UVNode",
@ -1073,8 +1235,8 @@
"m_Expanded": true, "m_Expanded": true,
"m_Position": { "m_Position": {
"serializedVersion": "2", "serializedVersion": "2",
"x": 83.0, "x": 196.99993896484376,
"y": -192.0, "y": 159.0,
"width": 208.0, "width": 208.0,
"height": 360.0 "height": 360.0
} }
@ -1277,6 +1439,69 @@
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} }
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
"m_ObjectId": "8bc48b80095e461e8bdc6cba4fcc8768",
"m_Id": 2,
"m_DisplayName": "Out",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
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},
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"m_ObjectId": "8cff9fb432eb49efba0a7c6498ce8bfa",
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"m_SlotType": 0,
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}
{ {
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@ -1568,7 +1793,7 @@
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"y": 2.0, "y": 2.0,
"z": 2.0, "z": 2.0,
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@ -1723,6 +1948,54 @@
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@ -1794,7 +2067,7 @@
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"z": 2.0, "z": 2.0,
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@ -1831,6 +2104,21 @@
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@ -1872,7 +2160,7 @@
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@ -1909,6 +2197,50 @@
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@ -2066,10 +2398,10 @@
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