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# Avoid crlf messing up things like .asset and ProjectSettings (But we'd like to diff so we do not assign binary[-text -diff] tag) |
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* -text |
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# All extensions are specified in lower cases |
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# The projects are going to be developed across OSX and Windows, if we allow OSX user to commit file names only differ in capitalization. |
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# Files with auto crlf conversion, auto crlf is painful to get right |
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# Gradle property |
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# AndroidManifest and other XML files |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using RabbitMQ.Client; |
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using System; |
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using System.Threading.Channels; |
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using UnityEditor.MemoryProfiler; |
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using System.Text; |
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{ |
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[SerializeField] string user; |
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[SerializeField] string password; |
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[SerializeField] string host; |
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[SerializeField] string port; |
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[SerializeField] string vhost; |
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[SerializeField] bool pub = false; |
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//Uri Uri => new Uri($"amqp://{user}:{password}@{host}:{port}/{vhost}"); |
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Uri Uri => new Uri($"amqp://{user}:{password}@{host}"); |
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|
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ConnectionFactory factory; |
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private void Start() |
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{ |
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factory = new ConnectionFactory(); |
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factory.Uri = Uri; |
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} |
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|
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private void Update() |
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{ |
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if (pub) |
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{ |
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pub = false; |
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|
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using (var conn = factory.CreateConnection()) |
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using (var channel = conn.CreateModel()) |
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{ |
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byte[] body = Encoding.UTF8.GetBytes("Hello, world!"); |
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channel.BasicPublish("test", string.Empty, null, body); |
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|
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} |
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} |
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} |
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Reference in new issue