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# Treat everything not text if not specified |
||||||
|
# Avoid crlf messing up things like .asset and ProjectSettings (But we'd like to diff so we do not assign binary[-text -diff] tag) |
||||||
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# You should never do line ending conversion on .asset, .asset could be CRLF(ProjectSettings) LF(Tile set config) or binary even if forced text(Lighting and Terrain Data) |
||||||
|
* -text |
||||||
|
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||||||
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# Unity visible meta is LF regardless of created platform |
||||||
|
*.meta eol=lf |
||||||
|
|
||||||
|
# All extensions are specified in lower cases |
||||||
|
# [git config core.ignorecase true] is assumed. |
||||||
|
# The projects are going to be developed across OSX and Windows, if we allow OSX user to commit file names only differ in capitalization. |
||||||
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# These files will prevent Windows users to pull |
||||||
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||||||
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||||||
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# Human authored code |
||||||
|
# Files with auto crlf conversion, auto crlf is painful to get right |
||||||
|
# But we need it to avoid committing files with all line endings changed by text editor |
||||||
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# Such commit will cripple [git blame] |
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*.cs text=auto |
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*.json text=auto |
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||||||
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# ShaderLab |
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|
*.cginc text=auto |
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*.shader text=auto |
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||||||
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# Gradle property |
||||||
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*.properties text=auto |
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||||||
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# AndroidManifest and other XML files |
||||||
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*.xml text=auto |
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||||||
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# iOS plugin possible extensions |
||||||
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*.h text=auto |
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*.c text=auto |
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*.cpp text=auto |
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*.m eol=lf |
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*.mm eol=lf |
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# NeXTSTEP property list |
||||||
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*.plist eol=lf |
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# LFS |
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# We intentionally NOT LFS tracking .prefab and .unity(Unity scene) in order to diff |
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|
# We also intentionally not assign YAMLMerge as diff and merge to them, it does not work |
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# Texture |
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*.png filter=lfs diff=lfs merge=lfs |
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*.jpg filter=lfs diff=lfs merge=lfs |
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*.jpeg filter=lfs diff=lfs merge=lfs |
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# Commiting PSD to Unity is not recommended (long import time) |
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*.psd filter=lfs diff=lfs merge=lfs |
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*.tga filter=lfs diff=lfs merge=lfs |
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*.tif filter=lfs diff=lfs merge=lfs |
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*.exr filter=lfs diff=lfs merge=lfs |
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*.gif filter=lfs diff=lfs merge=lfs |
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# Audio |
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*.mp3 filter=lfs diff=lfs merge=lfs |
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*.wav filter=lfs diff=lfs merge=lfs |
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*.ogg filter=lfs diff=lfs merge=lfs |
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# Model |
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*.max filter=lfs diff=lfs merge=lfs |
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*.fbx filter=lfs diff=lfs merge=lfs |
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# Animation |
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# Spine animation binary export |
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*.skel.bytes filter=lfs diff=lfs merge=lfs |
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# Unity animation is serialized as text under Force Text but unreadable |
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*.anim filter=lfs diff=lfs merge=lfs |
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# Movie |
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*.mp4 filter=lfs diff=lfs merge=lfs |
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*.mov filter=lfs diff=lfs merge=lfs |
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# Library |
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*.dll filter=lfs diff=lfs merge=lfs |
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*.aar filter=lfs diff=lfs merge=lfs |
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*.jar filter=lfs diff=lfs merge=lfs |
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*.so filter=lfs diff=lfs merge=lfs |
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*.a filter=lfs diff=lfs merge=lfs |
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*.exe filter=lfs diff=lfs merge=lfs |
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*.ttf filter=lfs diff=lfs merge=lfs |
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*.otf filter=lfs diff=lfs merge=lfs |
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# Misc, consider remove them from repository |
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*.pdf filter=lfs diff=lfs merge=lfs |
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*.zip filter=lfs diff=lfs merge=lfs |
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*.unitypackage filter=lfs diff=lfs merge=lfs |
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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
||||||
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore |
||||||
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# |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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/[Bb]uilds/ |
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/[Uu]ser[Ss]ettings/ |
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||||||
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# MemoryCaptures can get excessive in size. |
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||||||
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/[Mm]emoryCaptures/ |
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# Asset meta data should only be ignored when the corresponding asset is also ignored |
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|
||||||
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# Uncomment this line if you wish to ignore the asset store tools plugin |
||||||
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.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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*.svd |
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*.pdb |
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*.mdb |
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*.opendb |
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*.VC.db |
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|
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# Unity3D generated meta files |
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*.pidb.meta |
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*.pdb.meta |
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*.mdb.meta |
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# Unity3D generated file on crash reports |
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sysinfo.txt |
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# Builds |
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*.apk |
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*.unitypackage |
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crashlytics-build.properties |
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# Visual Studio Code |
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/.vscode/ |
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# Rider |
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@ -0,0 +1,46 @@ |
|||||||
|
using System.Collections; |
||||||
|
using System.Collections.Generic; |
||||||
|
using UnityEngine; |
||||||
|
using RabbitMQ.Client; |
||||||
|
using System; |
||||||
|
using System.Threading.Channels; |
||||||
|
using UnityEditor.MemoryProfiler; |
||||||
|
using System.Text; |
||||||
|
|
||||||
|
public class Test : MonoBehaviour |
||||||
|
{ |
||||||
|
[SerializeField] string user; |
||||||
|
[SerializeField] string password; |
||||||
|
[SerializeField] string host; |
||||||
|
[SerializeField] string port; |
||||||
|
[SerializeField] string vhost; |
||||||
|
[SerializeField] bool pub = false; |
||||||
|
|
||||||
|
//Uri Uri => new Uri($"amqp://{user}:{password}@{host}:{port}/{vhost}"); |
||||||
|
Uri Uri => new Uri($"amqp://{user}:{password}@{host}"); |
||||||
|
|
||||||
|
ConnectionFactory factory; |
||||||
|
|
||||||
|
private void Start() |
||||||
|
{ |
||||||
|
factory = new ConnectionFactory(); |
||||||
|
factory.Uri = Uri; |
||||||
|
} |
||||||
|
|
||||||
|
private void Update() |
||||||
|
{ |
||||||
|
if (pub) |
||||||
|
{ |
||||||
|
pub = false; |
||||||
|
|
||||||
|
using (var conn = factory.CreateConnection()) |
||||||
|
using (var channel = conn.CreateModel()) |
||||||
|
{ |
||||||
|
byte[] body = Encoding.UTF8.GetBytes("Hello, world!"); |
||||||
|
channel.BasicPublish("test", string.Empty, null, body); |
||||||
|
|
||||||
|
Debug.Log("ok"); |
||||||
|
} |
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|
} |
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} |
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} |
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Reference in new issue