refactor(project): reorganize TiltShift files and update slnx projects

main
uc-hoba 3 weeks ago
parent aebf3d3a30
commit 79d529e2f7
  1. 0
      Assets/Scripts/TiltShift.meta
  2. 0
      Assets/Scripts/TiltShift/Resources.meta
  3. 0
      Assets/Scripts/TiltShift/Resources/TiltShift.shader
  4. 0
      Assets/Scripts/TiltShift/Resources/TiltShift.shader.meta
  5. 0
      Assets/Scripts/TiltShift/TiltShiftFeature.cs
  6. 0
      Assets/Scripts/TiltShift/TiltShiftFeature.cs.meta
  7. 26
      Unity-25014-ReadySetRide.slnx

@ -1,42 +1,42 @@
<Solution> <Solution>
<Project Path="Unity.Timeline.csproj" /> <Project Path="Unity.Timeline.csproj" />
<Project Path="Unity.InputSystem.csproj" />
<Project Path="Unity.Importer.csproj" /> <Project Path="Unity.Importer.csproj" />
<Project Path="Unity.Mathematics.csproj" />
<Project Path="Unity.Timeline.Editor.csproj" /> <Project Path="Unity.Timeline.Editor.csproj" />
<Project Path="Unity.Mathematics.csproj" />
<Project Path="Unity.Collections.csproj" /> <Project Path="Unity.Collections.csproj" />
<Project Path="Metamesh.Editor.csproj" /> <Project Path="Metamesh.Editor.csproj" />
<Project Path="Unity.PerformanceTesting.Editor.csproj" /> <Project Path="Unity.PerformanceTesting.Editor.csproj" />
<Project Path="Unity.Searcher.Editor.csproj" />
<Project Path="Unity.Burst.csproj" /> <Project Path="Unity.Burst.csproj" />
<Project Path="Unity.Importer.USD.csproj" /> <Project Path="Unity.Importer.USD.csproj" />
<Project Path="Unity.VisualStudio.Editor.csproj" /> <Project Path="Unity.VisualStudio.Editor.csproj" />
<Project Path="Unity.InputSystem.csproj" /> <Project Path="NuGetForUnity.csproj" />
<Project Path="Unity.Searcher.Editor.csproj" />
<Project Path="USD.NET.Unity.csproj" /> <Project Path="USD.NET.Unity.csproj" />
<Project Path="Klak.Spout.Editor.csproj" />
<Project Path="Unity.Burst.CodeGen.csproj" /> <Project Path="Unity.Burst.CodeGen.csproj" />
<Project Path="Unity.PerformanceTesting.csproj" /> <Project Path="Unity.PerformanceTesting.csproj" />
<Project Path="Unity.Importer.USD.Editor.csproj" />
<Project Path="Unity.Importer.Editor.csproj" /> <Project Path="Unity.Importer.Editor.csproj" />
<Project Path="Unity.Burst.Editor.csproj" /> <Project Path="Unity.Burst.Editor.csproj" />
<Project Path="UltraCombos.GiantMuseum.Runtime.csproj" />
<Project Path="OscJack.Runtime.csproj" /> <Project Path="OscJack.Runtime.csproj" />
<Project Path="Unity.Importer.USD.Editor.csproj" /> <Project Path="Unity.InputSystem.DocCodeSamples.csproj" />
<Project Path="NuGetForUnity.csproj" /> <Project Path="OscJack.Editor.csproj" />
<Project Path="UltraCombos.GiantMuseum.Editor.csproj" />
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Unity.InputSystem.ForUI.csproj" /> <Project Path="Unity.InputSystem.ForUI.csproj" />
<Project Path="Unity.Collections.CodeGen.csproj" /> <Project Path="Unity.Collections.CodeGen.csproj" />
<Project Path="Unity.Mathematics.Editor.csproj" /> <Project Path="Unity.Mathematics.Editor.csproj" />
<Project Path="UltraCombos.GiantMuseum.Editor.csproj" />
<Project Path="Klak.Spout.Runtime.csproj" /> <Project Path="Klak.Spout.Runtime.csproj" />
<Project Path="HBAO.Runtime.csproj" />
<Project Path="HBAO.Universal.Runtime.csproj" /> <Project Path="HBAO.Universal.Runtime.csproj" />
<Project Path="Unity.InputSystem.TestFramework.csproj" /> <Project Path="Unity.InputSystem.TestFramework.csproj" />
<Project Path="UltraCombos.GiantMuseum.Runtime.csproj" />
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Metatex.Editor.csproj" /> <Project Path="Metatex.Editor.csproj" />
<Project Path="Klak.Spout.Editor.csproj" />
<Project Path="Unity.USD.Core.csproj" /> <Project Path="Unity.USD.Core.csproj" />
<Project Path="Klak.Chromatics.LinearGradient.Runtime.csproj" /> <Project Path="Klak.Chromatics.LinearGradient.Runtime.csproj" />
<Project Path="OscJack.Editor.csproj" />
<Project Path="Unity.InputSystem.DocCodeSamples.csproj" />
<Project Path="Sirenix.OdinInspector.Modules.UnityMathematics.csproj" />
<Project Path="HBAO.Runtime.csproj" />
<Project Path="HBAO.Editor.csproj" /> <Project Path="HBAO.Editor.csproj" />
<Project Path="HBAO.Universal.Editor.csproj" /> <Project Path="HBAO.Universal.Editor.csproj" />
<Project Path="Unity.Collections.Editor.csproj" /> <Project Path="Unity.Collections.Editor.csproj" />
<Project Path="Sirenix.OdinInspector.Modules.UnityMathematics.csproj" />
</Solution> </Solution>

Loading…
Cancel
Save