@ -1,4 +1,5 @@
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
/// <summary>
@ -25,6 +26,7 @@ public class TrafficLane : MonoBehaviour
[Header("Vehicle Pool")]
[Tooltip("Prefabs to randomly draw from when spawning. Can contain different vehicle types.")]
[ListDrawerSettings(ShowFoldout = false)]
public GameObject[] vehiclePrefabs;
[Tooltip("Total number of vehicle instances kept alive at once.")]