update BallPool room space and charector position

master
chwan1 6 years ago
parent dfd143b4a8
commit 4db189879a
  1. 7
      Unity-19050-05-BallPool/.vscode/metago_bookmarks.json
  2. 56
      Unity-19050-05-BallPool/.vscode/settings.json
  3. 17
      Unity-19050-05-BallPool/Assets/Frozen/DSAsset/Castle-Standby.asset
  4. 10
      Unity-19050-05-BallPool/Assets/Frozen/DSAsset/Castle-Standby.asset.meta
  5. 17
      Unity-19050-05-BallPool/Assets/Frozen/DSAsset/Castle-Trigger.asset
  6. 10
      Unity-19050-05-BallPool/Assets/Frozen/DSAsset/Castle-Trigger.asset.meta
  7. 1275
      Unity-19050-05-BallPool/Assets/Frozen/Frozen.unity
  8. 5
      Unity-19050-05-BallPool/Assets/Frozen/Material/Space-Ground.mat
  9. 9
      Unity-19050-05-BallPool/Assets/Frozen/Material/Space-Wall.mat
  10. 2
      Unity-19050-05-BallPool/Assets/Frozen/Script/InputVisualizer.cs
  11. 38
      Unity-19050-05-BallPool/Assets/Frozen/Script/SceneController.cs
  12. 31
      Unity-19050-05-BallPool/Assets/Frozen/Script/SpaceMeshGenerator.cs
  13. 77
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/Castle-icn.mat
  14. 10
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/Castle-icn.mat.meta
  15. 77
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/Castle.mat
  16. 10
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/Castle.mat.meta
  17. BIN
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/Castle.png
  18. 88
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/Castle.png.meta
  19. BIN
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/icon_castle.png
  20. 88
      Unity-19050-05-BallPool/Assets/Frozen/Texture/Character/icon_castle.png.meta
  21. 36
      Unity-19050-05-BallPool/ControlPanelSettings.json
  22. 43
      Unity-19050-05-BallPool/Logs/Packages-Update.log

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@ -76,7 +76,7 @@ namespace UltraCombos
{
Rect r = new Rect(0, 0, 100 / transform.localScale.x, 100 / transform.localScale.y);
r.center = position;
Debug.Log(position);
// Debug.Log(position);
r.center -= new Vector2(1630, 800 / 2);
vh.AddUIVertexQuad(CreateQuad(new[] {

@ -26,15 +26,11 @@ namespace UltraCombos.Frozen
public State state = State.Standby;
public Form format = Form.FullSpace;
public float standbyTime = 10.0f;
public UnityEvent onSceneStandby = new UnityEvent();
public UnityEvent onSceneDay = new UnityEvent();
public UnityEvent onSceneNight = new UnityEvent();
[Header("Debug")]
[SerializeField]
float stamp = 0.0f;
[Range(0, 1), ReadOnly]
public float rate = 0.0f;
float target_rate = 0.0f;
@ -46,53 +42,49 @@ namespace UltraCombos.Frozen
private void Start()
{
characters = FindObjectsOfType<CharacterBehaviour>().ToList();
}
private void Update()
{
if (standbyTime > 0.0f)
switch (state)
{
if (state == State.Standby)
{
if (Time.time - stamp > standbyTime)
{
stamp = Time.time;
case State.Standby:
GoStandby();
break;
case State.Day:
GoDay();
}
break;
case State.Night:
GoNight();
break;
}
}
if (state == State.Standby || state == State.Day)
target_rate = 0.0f;
else if (state == State.Night)
target_rate = 1.0f;
private void Update()
{
rate = Mathf.Lerp(rate, target_rate, 0.02f);
foreach (var mat in spaceMaterials)
mat.SetFloat("_Rate", rate);
foreach (var chr in characters)
{
chr.Active = chr.appearSataes.List.Contains(state);
}
}
public void GoStandby()
{
state = State.Standby;
target_rate = 0.0f;
onSceneStandby.Invoke();
stamp = Time.time;
}
public void GoDay()
{
state = State.Day;
target_rate = 0.0f;
onSceneDay.Invoke();
}
public void GoNight()
{
state = State.Night;
target_rate = 1.0f;
onSceneNight.Invoke();
}
}

@ -11,13 +11,16 @@ namespace UltraCombos.Frozen
bool update = false;
[SerializeField]
int width = 8;
float width = 8;
[SerializeField]
int length = 5;
float length = 5;
[SerializeField]
int height = 3;
float height = 3;
[SerializeField]
float offset;
[SerializeField]
bool isAnimated = false;
@ -125,6 +128,10 @@ namespace UltraCombos.Frozen
points.Add(new Vector3(-half_size.x, size.y, +half_size.z));
points.Add(new Vector3(+half_size.x, size.y, -half_size.z));
points.Add(new Vector3(+half_size.x, size.y, +half_size.z));
points.Add(new Vector3(-half_size.x + offset, 0.0f, +half_size.z));
points.Add(new Vector3(+half_size.x + offset, 0.0f, +half_size.z));
points.Add(new Vector3(-half_size.x + offset, size.y, +half_size.z));
points.Add(new Vector3(+half_size.x + offset, size.y, +half_size.z));
var vertices = new List<Vector3>();
var uvs = new List<Vector2>();
@ -133,14 +140,24 @@ namespace UltraCombos.Frozen
// Front
AddIndexAndNormal(indices, vertices.Count, normals, new Vector3(0, 0, -1));
vertices.Add(points[1]);
vertices.Add(points[5]);
vertices.Add(points[3]);
vertices.Add(points[7]);
vertices.Add(points[8]);
vertices.Add(points[10]);
vertices.Add(points[9]);
vertices.Add(points[11]);
uvs.Add(new Vector2(0.0f, height * 1.0f / tex_size.y));
uvs.Add(new Vector2(0.0f, height * 0.0f / tex_size.y));
uvs.Add(new Vector2(width / tex_size.x, height * 1.0f / tex_size.y));
uvs.Add(new Vector2(width / tex_size.x, height * 0.0f / tex_size.y));
//in Frozen 2, front wall has offset, because we need to put a castle on front wall
AddIndexAndNormal(indices, vertices.Count, normals, new Vector3(0, 0, -1));
vertices.Add(points[1]);
vertices.Add(points[5]);
vertices.Add(points[8]);
vertices.Add(points[10]);
uvs.Add(new Vector2((length - offset) / tex_size.x, height * 2.0f / tex_size.y));
uvs.Add(new Vector2((length - offset) / tex_size.x, height * 1.0f / tex_size.y));
uvs.Add(new Vector2((length) / tex_size.x, height * 2.0f / tex_size.y));
uvs.Add(new Vector2((length) / tex_size.x, height * 1.0f / tex_size.y));
// Left
AddIndexAndNormal(indices, vertices.Count, normals, new Vector3(1, 0, 0));

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@ -1,43 +0,0 @@
=== Wed Nov 20 12:49:29 2019
Packages were changed.
Update Mode: updateDependencies
The following packages were added:
com.unity.analytics@3.2.2
com.unity.purchasing@2.0.3
com.unity.ads@2.0.8
com.unity.textmeshpro@1.4.1
com.unity.package-manager-ui@2.0.8
com.unity.collab-proxy@1.2.15
com.unity.modules.ai@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
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