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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
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# |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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/[Bb]uilds/ |
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/[Ll]ogs/ |
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/[Uu]ser[Ss]ettings/ |
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# MemoryCaptures can get excessive in size. |
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# They also could contain extremely sensitive data |
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/[Mm]emoryCaptures/ |
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# Recordings can get excessive in size |
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/[Rr]ecordings/ |
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# Uncomment this line if you wish to ignore the asset store tools plugin |
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# /[Aa]ssets/AssetStoreTools* |
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# Autogenerated Jetbrains Rider plugin |
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/[Aa]ssets/Plugins/Editor/JetBrains* |
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# Visual Studio cache directory |
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.vs/ |
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# Gradle cache directory |
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.gradle/ |
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# Autogenerated VS/MD/Consulo solution and project files |
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ExportedObj/ |
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.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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*.svd |
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*.pdb |
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*.mdb |
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*.opendb |
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*.VC.db |
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# Unity3D generated meta files |
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*.pidb.meta |
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*.pdb.meta |
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*.mdb.meta |
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# Unity3D generated file on crash reports |
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sysinfo.txt |
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# Builds |
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*.apk |
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*.aab |
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*.unitypackage |
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*.app |
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# Crashlytics generated file |
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crashlytics-build.properties |
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# Packed Addressables |
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* |
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|
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# Temporary auto-generated Android Assets |
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/[Aa]ssets/[Ss]treamingAssets/aa.meta |
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/[Aa]ssets/[Ss]treamingAssets/aa/* |
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# Custom |
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/RenderOutput/ |
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.vscode |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!114 &11400000 |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.Video; |
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using OscJack; |
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public class OscHandler : MonoBehaviour |
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{ |
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[SerializeField] |
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public CanvasGroup intro; |
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[SerializeField] |
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public CanvasGroup main; |
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[SerializeField] |
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public VideoPlayer videoPlayer; |
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[SerializeField] |
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public Image mask; |
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[SerializeField] |
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OscConnection _connection = null; |
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// Start is called before the first frame update |
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void Start() |
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{ |
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setupOsc(); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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public void setupOsc() |
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{ |
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Debug.Log("Setting up OSC server..."); |
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var port = _connection?.port ?? 0; |
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var server = OscMaster.GetSharedServer(port); |
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// if(server.IsRunning){ |
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server.MessageDispatcher.AddCallback("/reset", |
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(string address, OscDataHandle data) => { |
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onReset(); |
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} |
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); |
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server.MessageDispatcher.AddCallback("/go", |
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(string address, OscDataHandle data) => { |
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Debug.Log("/go message received"); |
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videoPlayer.Stop(); |
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videoPlayer.time = 0; |
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videoPlayer.Play(); |
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videoPlayer.loopPointReached += (VideoPlayer vp) => { |
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StartCoroutine(FadeCanvasGroup(intro, 1, 0, 1f)); |
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StartCoroutine(FadeCanvasGroup(main, 0, 1, 1f)); |
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}; |
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} |
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); |
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server.MessageDispatcher.AddCallback("/inputTime", |
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(string address, OscDataHandle data) => { |
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float duration = data.GetElementAsFloat(0); |
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Debug.Log("/inputTime message received"+duration); |
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onInputTime(duration); |
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} |
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); |
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server.MessageDispatcher.AddCallback("/end", |
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(string address, OscDataHandle data) => { |
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Debug.Log("/end message received"); |
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; |
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StartCoroutine(FadeCanvasGroup(main, 1, 0, 1f)); |
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} |
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); |
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// } |
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} |
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private IEnumerator FadeCanvasGroup(CanvasGroup canvasGroup, float startAlpha, float endAlpha, float duration) |
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{ |
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canvasGroup.alpha = startAlpha; |
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float elapsedTime = 0f; |
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while (elapsedTime < duration) |
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{ |
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elapsedTime += Time.deltaTime; |
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canvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration); |
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yield return null; |
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} |
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canvasGroup.alpha = endAlpha; |
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} |
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public void onInputTime(float duration) |
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{ |
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Debug.Log("Start decreasing fill over time: " + duration); |
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if (mask != null) |
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{ |
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StopCoroutine("DecreaseFill"); |
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StartCoroutine(DecreaseFill(duration)); |
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} |
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} |
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private IEnumerator DecreaseFill(float duration) |
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{ |
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float elapsed = 0f; |
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mask.fillAmount = 1f; |
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while (elapsed < duration) |
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{ |
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elapsed += Time.deltaTime; |
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mask.fillAmount = Mathf.Lerp(1f, 0f, elapsed / duration); |
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yield return null; |
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} |
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mask.fillAmount = 0f; |
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} |
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public void onReset() |
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{ |
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Debug.Log("/reset message received"); |
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videoPlayer.Stop(); |
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intro.alpha = 0f; |
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main.alpha = 0f; |
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} |
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} |
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Loading…
Reference in new issue